3D Week 9-10 – Assignment 3 Final

Here’s a visual update of my final assignment 3 model.

Vinda i UDK

My 3D-model of the character Vinda in UDK.

It wasn’t easy to model an organic character, though it wasn’t as crazily hard as I expected it to be. I’ve made some mistakes, but I’m still learning, and each mistake that I make and acknowledge is a step towards making it right. I had some trouble with distortion in my textures and though I know how it works I’m still having a hard time getting my Specular and Normal maps right. But I’m practicing, and I’m learning.

UV and Checker

The model and UV map in 3Ds Max.

Texture set

My texture set. Diffuse – Specular – Normal.

And that’s it for the 3D1 course! It’s been a hectic period, with a lot of work in the course as well as in the Advanced Game Design course that’s been running parallel to this one. I’ve learned a lot more than I thought I would, and I’m looking forward to beginning on the 3D2 and Motion Capture courses next!

Cheers!

/MPh