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Battlefield re-enactment
Capture and hold flag positions whilst some 13yearold sneaks around and camps at your base, or uses a tank


Rules
This is a game of war. Your mission is to deplete your enemy’s tickets by either killing them or by holding flags. You choose a faction to fight for, China or USA. The game should be played by an even number of players and be even numbered in each team. But it can be played with an uneven number, though it will be unbalanced.
Material:
• A six-sided dice (d6)
• 4 Red and 4 blue player pieces
• 4 Green Tank-pieces
• The play field
The game is turn-based and are composed of five phases:
1. Capture-phase:
a. If you’ve stayed at a flag for one (the whole previous) round you will capture it this phase.
b. Place a flag at the captured point to signify that you are controlling it.
2. Spawn-phase:
a. This is the phase where all players spawn at either their base or at one of their flags.
b. They can choose to roll a d6, if the result is 6 they spawn as a tank, but then they MUST spawn at their base. A tank has a +2 modifier on their attack rolls.
c. Each team are limited to two tanks.
d. It is possible to spawn on a flag that are being captured by the enemy team, but then neither of the players can make any movement that turn.
3. Movement-phase:
a. Each player can move one step on the board.
b. They can roll a d6 and if the result is 4-6 they can move one more step.
c. Tanks can only move one step per round.
d. Which team that start their movement each turn alternate. First round team 1 moves first, second round team 2 moves first.
e. If a player moves to an enemy, the enemy can’t make their movement that round.
f. When capturing a flag you need to skip movement one turn and stay by the flag for that turn.
4. Attack-phase:
a. When two or more players of opposing forces stands on the same point, fighting erupts.
b. Each player in the fight rolls a d6. Sum up the result of each team member and compare them against the enemy teams result.
c. The team with the lowest result loses the battle and will be killed.
d. The team loses tickets for every player that dies in that team.
5. Ticket deduction-phase:
a. Each team starts with 20 tickets. Keep track of tickets on a separate paper.
b. The team with the fewest flags loses one ticket this round.
c. If both teams have the same number of flags, no one loses a ticket.
d. The team that first reaches 0 tickets, loses.
e. After this phase a new round starts.
Example 1:
There are two players in each team. At the start of the game some of the players rolls a d6 to see of any of them gets to spawn as a tank. Team 1 gets one tank and the rest start as soldiers. After these rolls been made all place their pieces at their corresponding base. Team 1 starts their movement first. The tank only moves one step and the other player in team 1 rolls a d6 and gets 5. He gets to move two steps. Team 2 fails both their movement rolls and only gets to move one step each. This turn is over.
Next turn Team 2 gets to move first. One of the players stays this turn at the flag to capture it at the start of next turn. The other player gets a 4 on his movement roll gets to move two steps. The tank of Team 1 stays on the flag and will capture it the next turn. The other player only need to move one step to the next flag and does so without the need of rolling a movement roll.
Example 2:
Team 1 has captured their three flags and the one in the middle. Team 2 has captured three flags on their side. One player from Team 2 has moved to the middle flag and are now trying to capture it. At the end of this round Team 2 loses one ticket. Next round both players of Team 1 spawns at their middle flag that are being captured. The other player of Team 2 tries to spawn a tank but fails and have to spawn back at base. Because Team 1 spawned on the middle flag the Team 2 player capturing that flag can’t make a move. The other player of Team 2 moves one step from their base. Now attack-phase starts. Team 1 players rolls only 1 and 3, resulting of a sum of 4. Team 2 player trying to capture the middle flag rolls a 5 and wins over the other team, killing both enemies making them lose two tickets. At the end of this turn Team 2 loses a ticket for controlling fewer flags. Next turn Team 2 captures the middle flag and now control more flags.

About Filip Frandsen
2014 Graphics
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