Project Space Shooter
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My pending course Game Analysis & Game Design is coming to an end. This is going to be the final and the biggest assignment this month. Once again we got devided into groups by six. In my group we are three artists and three programmers.
The roles are: Producer My role in this project is as the QA. Short information about what a QA does! 🙂 Quality Assurance (QA) is a way of preventing mistakes or defects in manufactured products and avoiding problems when delivering solutions or services to customers. QA is applied to physical products in pre-production to verify what will be made meets specifications and requirements. QA is also applied to software to verify that features and functionality meet business objectives, and that code is relatively bug free prior to shipping or releasing new software products and versions. – In own words, I am responsible to approve our end product in all ways, I first had no idea of this role but grew to like it. My wish was to become the Lead Artist but later in the project I noticed all my teammates were not only doing their task. They were also helping out with other things like design, visuals and mechanics aswell. First we had to come up with an idea. Like other assignments we got two keywords that the game should include: Criteria: It has to be a 2D non gravity space shooter game on the PC platform with a 1h gameplay time experience with a minimum of three powerups. How where we going to do this? Some kind of sound or music had to be in the game and dragons. Our first thought was to have dragons as antagonists in a square gamefield. and fight them with music but later our idea grew to make the player play as the dragon. Mechanic or “living” dragons was our next concern. Cyborg dragons. Part organic part mechanic because we wanted to give them glowing eyes, laser sight and part of the body would also glow. We thought cyborg dragons would fit this the best. Brainstorm map:
NARRATIVE
War has just begun on the Robotdragon planet. The planet is being invaded by unknown monster enemies with unknown talents. You are playing a dragon that has been banished from the others because he is unable to spit fire and does not have the required fighting skills. Your unusual talent is to sing which in the eyes of the Dragon Society is nothing useful. Alone you have to face the monster invasion and so you learn the weakness of your enemies. When singing you attack the monsters and so they explode by your tones. You learn that singing is the only way to destroy the enemy. To regain the respect of your dragonpeople you begin your journey to save the universe. STEP ONE – THE PAPERPROTOTYPE Needed are three participants:
RULES FOR THE OPERATOR
RULES FOR THE PLAYER
RULES FOR THE SCOREKEEPER
POWERUPS When the Powerup appears (circle with three colors and a “P” in the middle) the player has to hit the three colors in any order to receive the Powerup boost.
HOW TO CREATE THE PAPERPROTOTYPE Needed: 1 box, 1 golf club/pole, 10 or more A4 papers, 2 pencils, 1 mousepad, 6 glass bottles Prepairing the Paper Roll: Attach 10 or more A4 papers to eachother in a line and paint different types of monsters on the blank sides. The monsters has to be in either 1, 2, 3 or 4 colors but not more. Prepairing the Box: Put the golf club/pole through the box and attach the paper role to the club/pole on the inside of the box. Cut out two hollow stripes on the front side of the box for the paper roll to scroll through. Prepairing the Drumsticks: Tape a piece of a mousepad (square form) at the end of the pencil (Do this on both pencils.) Prepairing the bottles:
Prepairing the machine:
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