Daily Archives: October 26, 2014

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

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Program: Graphics

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

/ Comments Off on 3D I, Week 6, Part 3: Assignment 2 Update
Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

/ Comments Off on 3D I, Week 5, Part 2: Assignment 2 Update
Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

/ Comments Off on 3D I, Week 5, Part 2: Assignment 2 Update
Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

/ Comments Off on 3D I, Week 5, Part 2: Assignment 2 Update
Program: Graphics

3D I, Week 5, Part 2: Assignment 2 Update

This is a long overdue blog report on the progress of my Assignment 2 necklace.
In this post, I will showcase my final model, along with the UV and a WIP texture. I’ll follow up with another post showcasing the final set of textures.

Above is my final model for this necklace with a polycount of 2088 tris. With a somewhat flexible polycount limit of 1000 to 3000 tris, I tried to keep my modeling simple but still modeled out some […]

/ Comments Off on 3D I, Week 5, Part 2: Assignment 2 Update
Program: Graphics

Paper prototype feedback and more

So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

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Program: Graphics

Paper prototype feedback and more

So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

/ Comments Off on Paper prototype feedback and more
Program: Graphics

Paper prototype feedback and more

So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

/ Comments Off on Paper prototype feedback and more
Program: Graphics

Paper prototype feedback and more

So, in the last week we receieved feedback on our paper prototype.
Our prototype wasn’t really up to par, but it seemed that our general idea about the game came through regardless, we also received a lot of really good feedback on things that we could include or improve on the concept, which was great!
I am feeling we are on the right track so far, still, there is always room for improvement ofcourse, nothing will ever be perfect.
So, now… To our […]

/ Comments Off on Paper prototype feedback and more
Program: Graphics

Week 43: 3D Scanning and Photogrammetry

Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure.
 
3D Scanning
Using 3D Coat, I was able to utilise a photo from 123D Catch and apply a mesh manually using said 3D reconstruction as reference. It is a fairly straight forward process. Using 123D Catch, you insert photos of whatever object you have chosen (a face in this case) in a way that […]

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Program: Graphics

Week 43: 3D Scanning and Photogrammetry

Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure.
 
3D Scanning
Using 3D Coat, I was able to utilise a photo from 123D Catch and apply a mesh manually using said 3D reconstruction as reference. It is a fairly straight forward process. Using 123D Catch, you insert photos of whatever object you have chosen (a face in this case) in a way that […]

/ Comments Off on Week 43: 3D Scanning and Photogrammetry
Program: Graphics

Week 43: 3D Scanning and Photogrammetry

Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure.
 
3D Scanning
Using 3D Coat, I was able to utilise a photo from 123D Catch and apply a mesh manually using said 3D reconstruction as reference. It is a fairly straight forward process. Using 123D Catch, you insert photos of whatever object you have chosen (a face in this case) in a way that […]

/ Comments Off on Week 43: 3D Scanning and Photogrammetry
Program: Graphics

Week 43: 3D Scanning and Photogrammetry

Another week, another tool introduced to us. Through the duration of this week we have been focused on the application of 3D scanning, specifically on a facial structure.
 
3D Scanning
Using 3D Coat, I was able to utilise a photo from 123D Catch and apply a mesh manually using said 3D reconstruction as reference. It is a fairly straight forward process. Using 123D Catch, you insert photos of whatever object you have chosen (a face in this case) in a way that […]

/ Comments Off on Week 43: 3D Scanning and Photogrammetry
Program: Graphics