Five week game-concept (Paper-prototype)

Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of  Left 4 Dead 2.

In this boardgame we used a grid of 7×7 squares and let the outer most squares be the garden patch that has the crops. This is where the player want to go in order to get crops that gives the player points or powerups.

paper prototype

 

The human guarding his plants walks clockwise in the second outermost layer of the board. The human is represented as the red dot in the picture and the square around him is the area that he sees. The player is represented as the blue dot in the picture above and walks in straight lines (not diagonally) over the field. Both the player and the human walks the number of steps from a rolled D6 dice.

The green dots in the picture is crops that should be placed four in each garden-patch. In order to get the crops the player need to skip a roll of the dice. Instead the player rolls the dice to see if he just gets points or a powerup.

A powerup can be three different powers.

  1. Speed
    1. Lets the player roll the dice two times in a row
  2. Bigger
    1. Makes the player able to pick all the crops in a patch in one round
  3. Invisible
    1. Pretty self explanatory but makes the player invisible for the human.

Each powerup lasts two rounds or until the player picks a new crop.

These rules gives the player a core-experience of:

  • Stealth
  • Gathering
  • Powerups

Wich is what we want the computer counterpart to also include.

This is our solution to the paper-prototype. There will be more posts about this project in the coming weeks.

Tagged: Boardgame, Left 4 Dead, Paper-prototype, space-shooter

About Håkan Pettersson

2014  Graphics