3D I – Assignment II – Update

Here’s a little update on the progress of Assignment II. I think I have missed one of these, but I hope that’s okay anyway.

The model as seen in UDK.

The model as seen in UDK.

As you can see I have managed to get the model finished and applied a diffuse, a specular and a normal map to it.

Although there are a few things that I still want to fix on the diffuse, and subsequent specular and normal maps, I am starting to feel that it is getting fairly final.
There is still an issue with the lighting on the diffuse, that I honestly don’t think I’ll be able to fix entirely. I’ve been spending ages on trying to remove the cast shadows on the reliefs and balancing the values across it, but there are still rather obvious traces there.
Silly museums and their poor lighting.

The diffuse, specular and normal maps.

The diffuse, specular and normal maps.

Even though the model is supposed to be final at this point I am also considering altering a couple of minor things with the broken surfaces on the pedestal.
This would be by cutting in extra edges/faces just to make the surface less regular.
This wouldn’t necessarily alter the UVs much though, as any resulting distortion would be very minor.

And I’m not entirely happy about the resolution of the textures on the final model. Even though I use 2048p maps for the entire object it still gets rather… grainy. I doubt I could fix this by rearranging the UVs for better resolution on each face, even though I realized after starting on the diffuse map that I could probably have optimized it just a little bit more.

And maybe I have to take a closer look at the lighting in UDK. It’s so bright it makes details vanish.

And that is pretty much that I think.

Oh right, when it comes to seams I will definitely try to use something like Mudbox or zBrush to get a good result, fixing them in Photoshop is a genuine pain…