3D Computer Graphics I: Assignment 2 Update – Final textures

After several days of hard work I have what could be viewed as the final product of the second assignment. Since the dead line still is in a week from now, I can imagine that there will be some tweaking until hand in. This is what it looks like now, at least.

juggy2

in 3dsMax

juggy3

In UDK, not in the very best lighting though

jug_texture

Diffuse Map

jug_texture_s

Specular Map. I might increase the brightness slightly until hand in.

jug_texture_n_NRM2

Normal Map