3D Computer Graphics I: Assignment 2 Update – Final textures
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After several days of hard work I have what could be viewed as the final product of the second assignment. Since the dead line still is in a week from now, I can imagine that there will be some tweaking until hand in. This is what it looks like now, at least. in 3dsMax In UDK, not in the very best lighting though Diffuse Map Specular Map. I might increase the brightness slightly until hand in. Normal Map |




