Assignment 2: Part 2
|
Hello! I’s been a busy week. I meant to post this much sooner, but I underestimated my efficiency. The modelling process itself was completed easily enough, but mistakes made during optimization cost me dearly. I spent hours just trying to correct the errors that I had unwittingly saved without thoroughly checking if I had accidentally removed edges. Needless to say I’m a lot more paranoid now when selecting elements. In overall it turned out rather well I’d say. I managed to stay true to the original reference from the museum as well as constructing a handle that’s stylish enough without appearing impractical. This is afterall something you would want to rely on, be it combat or wood cutting.
UV and Checker
Getting the UV in order was done without incident. As I’ve no doubt stated before it is a very useful way to correct everything before you may have a rude awakening with the texturing afterwards.
Texture Planning
I tried to find a reference that could provide a good blueprint for the texture. I can’t say I’m overly pleased with what I’ve found so far. Plenty of worn wooden textures to be found, but beaten and brittle iron seemed particularly evading. While this example does have the general idea right, it’s still too shiny and pristine. I’ll look to modify it later on if not outright finding a wholly new texture. That’s all for now. Looking forward to finishing it!
Björn Erik Berndtsson. Graphics and Game Design. |






