Backlog on the previous weeks
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So somewhere along the lines I forgot about blogging about school stuff and went on the do my own analyses of games. Here are some snippets and thoughts behind the recent weeks. Sissyfight Then we got the memo telling us to add collectibles to the game. This confused us since we didn’t know if it meant TCG collecting or game mechanic collecting. We went for the latter and added coins to the mix. When attacking another player, you get coins equal to the damage dealt. We didn’t have enough time to come up with good ways to use coins, so we just added a bribe mechanic, tested it out and said that it works. I would really like to go back to the coin mechanic and change it. I feel like I have much more experience and could make something much better now. Earnets Adams Workshop It felt like a slow process where no one really had a grasp on what the others were doing and I didn’t see it go in a good direction. During the presentation there were some mixed results from the other groups. Some had really interesting ideas while others just went for the standard approach. It made me wish I had gotten something more interesting than cowboy. I also think me and others interpreted the assignment as serious business sine it talks about dreams and then really wanted to replicate a simulator type game. The game with trolls and steamroller was the most interesting imo. Adam Mays spontaneous assignment New assignment. Make a paper prototype of a digital real-time game which captures the core experience of that game. Our group chose Skyrim. This was actually the most fun assignment yet. It was the same group as the workshop and we were all very motivated to succeed. The group: Me, Anders Hagström, Erik Starander and Emil Nyström worked hard on our board game version of Skyrim. I made most of the mechanics and balanced the monsters powers, Anders helped a lot with the overall design of the game and came with good opinions and changes along the way. Erik made a beautiful world map which perfectly captures the Skyrim feel. And while Emil missed most work time because of an appointment, but he made one of the most important touches on the game before it was finished, he made the player avatar out of his snusbox, and it fit perfectly. After sleeving the cards with padding of magic cards, the game looked and felt really good and fluid. I was happy. Essays |