3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!

As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.

To match the medieval style for this “basket” I had to go with wooden colors. As one can see in the Skyrim game there are basically metal, wood and stone that do most of the game. With that in mind I tried to color the basket with different level of brightness on the wooden planks, and just make it a bit more lively I tried to add some details like scratches at the edges and a bit of dirt on the inside of the basket.

The brown color would be the dominant color as I try to achieve the wooden texture feeling. And I also planned for it to be in dark environment like a wooden house or a hut lighten by candlelight’s. Combining it with the similar colors but not the same color as the objects would melt together and one can not distinguish one from the other.

Why did I use this colors? Well this was simply to try to bring out the realism in wooden boxes, but I still have a problem with colors from previous work (still struggling with it), and that is the use of colors overall in my artworks. I did not use any saturation in the coloring of the basket or any adjustments at all, I only applied the colors I needed to demonstrate a wooden basket and at the same time try to understand the functions of texturing.

But at the same time I wanted to give the box some of the warm feeling to it as I did not want it to deliver a wrong message in a wrong environment. I want it to be in places where this basket would be used regularly, and most of the time this would be used in inside of inns or cottages. There may be possibilities that it would be used to transport materials between homes and stuff so I will have to take some considerations to that.

baskettexture

 

As you can see the reality part of it was pretty hard for me to reach, the use of color was not that good, all in all it did not look realistic. I also tried to import it into UDK (Unreal development kit) and this is the result:

baskeUDK

 

 

As you can see here I did not like the way I painted the texture for the basket, so I also tried to apply real wooden texture to see if it fits on to the basket. The result was not optimal but I was aiming to get the real life feeling to the texture, here I got some immediate feedback and that was about the resolution and the use of the textures. First of all I need to use materials that correlate to each other and actually make it feel like a united object. I need to pick a texture and make some adjustments, I was imagining that this basket was being used, so I had to add some dirt and stuff later on to make it more realistic. Rearranging the textures and make it so that it does not look like it has been duplicated, so I need to work on the texture detail on different places

baskettexturewoodWell that is all for me for today!