Monthly Archives: September 2014

Last Night on Earth

ForewordWhat you are about to read is an analysis of a board game. The analysis will be structured in such a way that it will be easy to follow. It will begin with an introduction and then carry on with a basic look at what the game is followed with a listing of mechanics and explanations; then a list of the good and the bad followed by target audience and conclusions. Each subject matter that is touched on and explained […]

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Program: Graphics

Last Night on Earth

ForewordWhat you are about to read is an analysis of a board game. The analysis will be structured in such a way that it will be easy to follow. It will begin with an introduction and then carry on with a basic look at what the game is followed with a listing of mechanics and explanations; then a list of the good and the bad followed by target audience and conclusions. Each subject matter that is touched on and explained […]

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Program: Graphics

Pandemic – Board Game Analysis 2

This week me and my group played another board game and here is the analysis of that game.
The game we chose was Pandemic. It’s played by 2-4 players. The goal of the game is to fight diseases and find cures for them. When all cures are found you win the game. This is done together with the other players where you help each other fighting outbreaks around the world. You play on earth and […]

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Program: Programming

Pandemic – Board Game Analysis 2

This week me and my group played another board game and here is the analysis of that game.
The game we chose was Pandemic. It’s played by 2-4 players. The goal of the game is to fight diseases and find cures for them. When all cures are found you win the game. This is done together with the other players where you help each other fighting outbreaks around the world. You play on earth and […]

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Program: Programming

Last Night on Earth the board game

Last Night on Earth the board game
Analysis Introduction
Me and my group chose to play and analyze the game Last Night on Earth, which is a zombie themed board game for two to six players. When playing this game there should be at least four human champions on the field against of the players who must play as the Zombie team and controlling several zombies. There are event cards that is drawn at the beginning of the game, deciding the goal […]

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Program: Programming

Last Night on Earth the board game

Last Night on Earth the board game
Analysis Introduction
Me and my group chose to play and analyze the game Last Night on Earth, which is a zombie themed board game for two to six players. When playing this game there should be at least four human champions on the field against of the players who must play as the Zombie team and controlling several zombies. There are event cards that is drawn at the beginning of the game, deciding the goal […]

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Program: Programming

Stratego Analysis

This week we got to choose a new game to write an analysis about. We picked the game Stratego; a game that I would describe as “Chess meets Memory meets Roshambo”.
Stratego is a game made for two players and takes place on a field of 10*10 squares. There are two lakes close to the middle and no units can walk on them.
This is the game space:

Each player is given 40 game pieces and gets to place them however he […]

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Program: Programming

Stratego Analysis

This week we got to choose a new game to write an analysis about. We picked the game Stratego; a game that I would describe as “Chess meets Memory meets Roshambo”.
Stratego is a game made for two players and takes place on a field of 10*10 squares. There are two lakes close to the middle and no units can walk on them.
This is the game space:

Each player is given 40 game pieces and gets to place them however he […]

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Program: Programming

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

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Program: Graphics

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

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Program: Graphics

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

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Program: Graphics

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

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Program: Graphics

Board Game Analysis – Portobello Market

Time for another board game analysis, this time of the game Portobello Market.
This is a game where players compete by strategically placing Market Stalls on the game board, a representation of London (sort of), to score points.
The basics is that you spend an Action Token each turn and place either Market Stalls or randomized Market Visitors for the number of actions gained.
The Action Tokens each have a numeral representing the number of actions that the player will […]

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Program: Graphics

Board Game Analysis – Portobello Market

Time for another board game analysis, this time of the game Portobello Market.
This is a game where players compete by strategically placing Market Stalls on the game board, a representation of London (sort of), to score points.
The basics is that you spend an Action Token each turn and place either Market Stalls or randomized Market Visitors for the number of actions gained.
The Action Tokens each have a numeral representing the number of actions that the player will […]

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Program: Graphics

Board Game Analysis – Portobello Market

Time for another board game analysis, this time of the game Portobello Market.
This is a game where players compete by strategically placing Market Stalls on the game board, a representation of London (sort of), to score points.
The basics is that you spend an Action Token each turn and place either Market Stalls or randomized Market Visitors for the number of actions gained.
The Action Tokens each have a numeral representing the number of actions that the player will […]

/ Comments Off on Board Game Analysis – Portobello Market
Program: Graphics

Board Game Analysis – Portobello Market

Time for another board game analysis, this time of the game Portobello Market.
This is a game where players compete by strategically placing Market Stalls on the game board, a representation of London (sort of), to score points.
The basics is that you spend an Action Token each turn and place either Market Stalls or randomized Market Visitors for the number of actions gained.
The Action Tokens each have a numeral representing the number of actions that the player will […]

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Program: Graphics

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

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Program: Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

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Program: Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

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Program: Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

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Program: Programming

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

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Program: Programming

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

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Program: Programming

Stratego Analysis

This week we got to choose a new game to write an analysis about. We picked the game Stratego; a game that I would describe as “Chess meets Memory meets Roshambo”.
Stratego is a game made for two players and takes place on a field of 10*10 squares. There are two lakes close to the middle and no units can walk on them.
This is the game space:

Each player is given 40 game pieces and gets to place them however he […]

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Program: Programming

Stratego Analysis

This week we got to choose a new game to write an analysis about. We picked the game Stratego; a game that I would describe as “Chess meets Memory meets Roshambo”.
Stratego is a game made for two players and takes place on a field of 10*10 squares. There are two lakes close to the middle and no units can walk on them.
This is the game space:

Each player is given 40 game pieces and gets to place them however he […]

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Program: Programming