Monthly Archives: September 2014

Board Game Analysis: Super Dungeon Explore

And now, once again, the deadline informs me it is time to write a board game analysis review thingy. The board game in question this time is Super Dungeon Explore!

Simply the best:
Starting with the best is starting to be a habit of mine, and I see no reason to break that habit anytime soon.
At any rate, the best of Super Dungeon Explore is the build up, and the drama that is brought forth by said build up. For that […]

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Program: Graphics

Board Game Analysis: Super Dungeon Explore

And now, once again, the deadline informs me it is time to write a board game analysis review thingy. The board game in question this time is Super Dungeon Explore!

Simply the best:
Starting with the best is starting to be a habit of mine, and I see no reason to break that habit anytime soon.
At any rate, the best of Super Dungeon Explore is the build up, and the drama that is brought forth by said build up. For that […]

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Program: Graphics

Board game analysis – Smallworld Underground

Game description
Smallworld underground is a game for 2-5 players for the age of eight and up. The objective is to have as many victory coins as possible at the end of a certain number of rounds. The game has 15 different races and 21 different powers that can be combined with those races.
To acquire victory coins you conquer land areas with your races unit tokens, you get one coin for each area in the end of your turn. You then […]

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Program: Programming

Board game analysis – Smallworld Underground

Game description
Smallworld underground is a game for 2-5 players for the age of eight and up. The objective is to have as many victory coins as possible at the end of a certain number of rounds. The game has 15 different races and 21 different powers that can be combined with those races.
To acquire victory coins you conquer land areas with your races unit tokens, you get one coin for each area in the end of your turn. You then […]

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Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

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Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

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Program: Programming

Last Night on Earth: The Zombie Game Analysis


This week my group has been playing through Last Night on Earth: The Zombie Game. A cooperative and competitive experience where one player controls the walking dead and the others attempt to complete their objectives as survivors while staying alive. Random factors contributes to the outcome, both for good and ill, in the form of card decks (Hero and Zombie decks respectively).
Strengths and Weaknesses
The game’s strengths is mainly seen in the character cards along with the respective hero and […]

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Program: Graphics

Last Night on Earth: The Zombie Game Analysis


This week my group has been playing through Last Night on Earth: The Zombie Game. A cooperative and competitive experience where one player controls the walking dead and the others attempt to complete their objectives as survivors while staying alive. Random factors contributes to the outcome, both for good and ill, in the form of card decks (Hero and Zombie decks respectively).
Strengths and Weaknesses
The game’s strengths is mainly seen in the character cards along with the respective hero and […]

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Program: Graphics

Analyzing: Betrayal at House on the Hill

Introduction:
So, time again for another blog post. The second one for the Game Design: Analysis course. This week me and my group have been playing Betrayal at House on the Hill.

The Game:
This game is all about exploring a house with your friends. You can play as one of 3-6 players which must walk through a haunted house to find different items and rooms to defeat a traitor in their midst. In the beginning of the game, none of the […]

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Program: Programming

Analyzing: Betrayal at House on the Hill

Introduction:
So, time again for another blog post. The second one for the Game Design: Analysis course. This week me and my group have been playing Betrayal at House on the Hill.

The Game:
This game is all about exploring a house with your friends. You can play as one of 3-6 players which must walk through a haunted house to find different items and rooms to defeat a traitor in their midst. In the beginning of the game, none of the […]

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Program: Programming

Board Game Analysis: Last Night on Earth

For the second board game analysis of this course, my group chose to play Last Night on Earth: The Zombie Game.
Last Night on Earth is a zombie survival game for 2 to 6 players in which both the human and zombie side are player-controlled. The human players must survive to win the game, and the zombie players must stop them at any cost.
The game is divided into a base game, with the core rules, and an advanced game with additional […]

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Program: Graphics

Board Game Analysis: Last Night on Earth

For the second board game analysis of this course, my group chose to play Last Night on Earth: The Zombie Game.
Last Night on Earth is a zombie survival game for 2 to 6 players in which both the human and zombie side are player-controlled. The human players must survive to win the game, and the zombie players must stop them at any cost.
The game is divided into a base game, with the core rules, and an advanced game with additional […]

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Program: Graphics

System analysis of Arkham Horror

Week 3, and our second game to analyse, Arkham Horror. I was sceptic that I would like the game, as the only time I have heard “Arkham” have been in the Batman series, which I am not too fond of. I was gladly surprised to see they got no connection what-so-ever, and I actually enjoyed this game quite a lot (though the games could drag on for a very long time).
The game is a co-op turn-based PvE. I will go […]

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Program: Programming

System analysis of Arkham Horror

Week 3, and our second game to analyse, Arkham Horror. I was sceptic that I would like the game, as the only time I have heard “Arkham” have been in the Batman series, which I am not too fond of. I was gladly surprised to see they got no connection what-so-ever, and I actually enjoyed this game quite a lot (though the games could drag on for a very long time).
The game is a co-op turn-based PvE. I will go […]

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Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

/ Comments Off on Portobello market
Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

/ Comments Off on Portobello market
Program: Programming

Board game analysis Stratego.

So here we go! Second board game analysis. Stratego.
For our second board game we chose Stratego, a strategy game with strong focus on memory, tactics and deception. After some research it seems that it was the so called official modern version , it uses the original rules with two players and the ranks of the pieces are counted upwards (1 is the least powerful piece and 10 is the most as opposed to the American version where 1 is most […]

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Program: Graphics

Board game analysis Stratego.

So here we go! Second board game analysis. Stratego.
For our second board game we chose Stratego, a strategy game with strong focus on memory, tactics and deception. After some research it seems that it was the so called official modern version , it uses the original rules with two players and the ranks of the pieces are counted upwards (1 is the least powerful piece and 10 is the most as opposed to the American version where 1 is most […]

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Program: Graphics

Board game analysis Stratego.

So here we go! Second board game analysis. Stratego.
For our second board game we chose Stratego, a strategy game with strong focus on memory, tactics and deception. After some research it seems that it was the so called official modern version , it uses the original rules with two players and the ranks of the pieces are counted upwards (1 is the least powerful piece and 10 is the most as opposed to the American version where 1 is most […]

/ Comments Off on Board game analysis Stratego.
Program: Graphics

Board game analysis Stratego.

So here we go! Second board game analysis. Stratego.
For our second board game we chose Stratego, a strategy game with strong focus on memory, tactics and deception. After some research it seems that it was the so called official modern version , it uses the original rules with two players and the ranks of the pieces are counted upwards (1 is the least powerful piece and 10 is the most as opposed to the American version where 1 is most […]

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Program: Graphics

Last Night on Earth the board game

Last Night on Earth the board game
Analysis Introduction
Me and my group chose to play and analyze the game Last Night on Earth, which is a zombie themed board game for two to six players. When playing this game there should be at least four human champions on the field against of the players who must play as the Zombie team and controlling several zombies. There are event cards that is drawn at the beginning of the game, deciding the goal […]

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Program: Programming

Last Night on Earth the board game

Last Night on Earth the board game
Analysis Introduction
Me and my group chose to play and analyze the game Last Night on Earth, which is a zombie themed board game for two to six players. When playing this game there should be at least four human champions on the field against of the players who must play as the Zombie team and controlling several zombies. There are event cards that is drawn at the beginning of the game, deciding the goal […]

/ Comments Off on Last Night on Earth the board game
Program: Programming

System analysis of Arkham Horror

Week 3, and our second game to analyse, Arkham Horror. I was sceptic that I would like the game, as the only time I have heard “Arkham” have been in the Batman series, which I am not too fond of. I was gladly surprised to see they got no connection what-so-ever, and I actually enjoyed this game quite a lot (though the games could drag on for a very long time).
The game is a co-op turn-based PvE. I will go […]

/ Comments Off on System analysis of Arkham Horror
Program: Programming

System analysis of Arkham Horror

Week 3, and our second game to analyse, Arkham Horror. I was sceptic that I would like the game, as the only time I have heard “Arkham” have been in the Batman series, which I am not too fond of. I was gladly surprised to see they got no connection what-so-ever, and I actually enjoyed this game quite a lot (though the games could drag on for a very long time).
The game is a co-op turn-based PvE. I will go […]

/ Comments Off on System analysis of Arkham Horror
Program: Programming