Monthly Archives: September 2014

In to the unknown

Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!

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Program: Programming

In to the unknown

Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!

/ Comments Off on In to the unknown
Program: Programming

Week 36

Week 36 almost over.
Finished first assignment and took on the responsibility of being referee in a D&D scenario. Which I’ve never done before. 

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Program: Programming

Week 36

Week 36 almost over.
Finished first assignment and took on the responsibility of being referee in a D&D scenario. Which I’ve never done before. 

/ Comments Off on Week 36
Program: Programming

07.09.14

It’s soon 10 o’clock on a Sundays night. And I’m sitting in front of my laptop with coffee and a pile of books. I have realised that some of my classmates have started using their blogs to actually write about school and what we have learnt the first week so I thought I would do it too. First of all, this week have been so fast, I can’t believe week 2 of being a game design student is starting tomorrow. […]

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Program: Programming

07.09.14

It’s soon 10 o’clock on a Sundays night. And I’m sitting in front of my laptop with coffee and a pile of books. I have realised that some of my classmates have started using their blogs to actually write about school and what we have learnt the first week so I thought I would do it too. First of all, this week have been so fast, I can’t believe week 2 of being a game design student is starting tomorrow. […]

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Program: Programming

3D-I Week 1: Screenshot analysis and temp-level creation

Starting a new year here at Gotland, the focus has now switched from 2D to 3D. ”Finally” if you ask me. Given that this is where I’ve been focused for the bigger part of my life, and being entirely self-taught, it’s nice to finally get some professional guidance for a change.
Given that this is the first course in 3D (Aptly named 3D-I), the initial focus is on really basic stuff, since there is no requirement of prior knowledge. This I, […]

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Program: Graphics

3D-I Week 1: Screenshot analysis and temp-level creation

Starting a new year here at Gotland, the focus has now switched from 2D to 3D. ”Finally” if you ask me. Given that this is where I’ve been focused for the bigger part of my life, and being entirely self-taught, it’s nice to finally get some professional guidance for a change.
Given that this is the first course in 3D (Aptly named 3D-I), the initial focus is on really basic stuff, since there is no requirement of prior knowledge. This I, […]

/ Comments Off on 3D-I Week 1: Screenshot analysis and temp-level creation
Program: Graphics

3D Week 1 – A Great Start

Greetings!
Now at the end of the week I’ll go through what I, together with others, did on the last two 3D lessons.
I’ll try to keep it short and consolidate all the notes I took. But we’ll see how that goes!
Lesson #1
In this lesson we were given four images, either screenshots of promotional images of games, and the task to analyze them using the elements of art.
#1 The Evil Within

A game I’ve not seen or heard anything about. Which is good, […]

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Program: Graphics

3D Week 1 – A Great Start

Greetings!
Now at the end of the week I’ll go through what I, together with others, did on the last two 3D lessons.
I’ll try to keep it short and consolidate all the notes I took. But we’ll see how that goes!
Lesson #1
In this lesson we were given four images, either screenshots of promotional images of games, and the task to analyze them using the elements of art.
#1 The Evil Within

A game I’ve not seen or heard anything about. Which is good, […]

/ Comments Off on 3D Week 1 – A Great Start
Program: Graphics

In to the unknown

Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!

/ Comments Off on In to the unknown
Program: Programming

In to the unknown

Hello
My name is Joakim Norström and this is my blog about my studies on game design and programing.
I will try to update it but i promise nothing!

/ Comments Off on In to the unknown
Program: Programming

Welcome to my blog!

Hello and welcome to my blog. My name is Fredrik Engström and I study Game Design & Programming @ Uppsala University Campus Gotland. This blog will record what I do with my assignments, how I do them and what I learn from them.
As of right now, I have no  prior experience with programming and very little of game design. I have however, some experience with modding and level design… I hope to change this (and so it shall).
Stay tuned
[…]

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Program: Programming

Welcome to my blog!

Hello and welcome to my blog. My name is Fredrik Engström and I study Game Design & Programming @ Uppsala University Campus Gotland. This blog will record what I do with my assignments, how I do them and what I learn from them.
As of right now, I have no  prior experience with programming and very little of game design. I have however, some experience with modding and level design… I hope to change this (and so it shall).
Stay tuned
[…]

/ Comments Off on Welcome to my blog!
Program: Programming

First week 3d class


 
This picture is a scene from some kind of Batman game, I haven’t played it myself so therefore I can only go with what I am seeing in order to analyse. The first thing that caught my eye is the absence of horizontal and vertical lines and how the picture screams ACTION! The tilted perspective creates diagonal lines all over the scene. And the bright areas of the character on top really pull the attention towards the foreground.
The background […]

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Program: Graphics

First week 3d class


 
This picture is a scene from some kind of Batman game, I haven’t played it myself so therefore I can only go with what I am seeing in order to analyse. The first thing that caught my eye is the absence of horizontal and vertical lines and how the picture screams ACTION! The tilted perspective creates diagonal lines all over the scene. And the bright areas of the character on top really pull the attention towards the foreground.
The background […]

/ Comments Off on First week 3d class
Program: Graphics

First week 3d class


 
This picture is a scene from some kind of Batman game, I haven’t played it myself so therefore I can only go with what I am seeing in order to analyse. The first thing that caught my eye is the absence of horizontal and vertical lines and how the picture screams ACTION! The tilted perspective creates diagonal lines all over the scene. And the bright areas of the character on top really pull the attention towards the foreground.
The background […]

/ Comments Off on First week 3d class
Program: Graphics

First week 3d class


 
This picture is a scene from some kind of Batman game, I haven’t played it myself so therefore I can only go with what I am seeing in order to analyse. The first thing that caught my eye is the absence of horizontal and vertical lines and how the picture screams ACTION! The tilted perspective creates diagonal lines all over the scene. And the bright areas of the character on top really pull the attention towards the foreground.
The background […]

/ Comments Off on First week 3d class
Program: Graphics

First week of 3D computer graphics!

Analyzing screenshots
During my class’ first week of the 3D course we were assigned to analyze 4 different screenshots taken from different games using the 7 elements of Art that we practiced during last terms’ 2D course. One interesting thing to note is how by just looking closely at still pictures from games you’ve never played you can still tell pretty much how the action sequences, the characters, the world and how game itself is going to be played out.

For […]

/ Comments Off on First week of 3D computer graphics!
Program: Graphics

First week of 3D computer graphics!

Analyzing screenshots
During my class’ first week of the 3D course we were assigned to analyze 4 different screenshots taken from different games using the 7 elements of Art that we practiced during last terms’ 2D course. One interesting thing to note is how by just looking closely at still pictures from games you’ve never played you can still tell pretty much how the action sequences, the characters, the world and how game itself is going to be played out.

For […]

/ Comments Off on First week of 3D computer graphics!
Program: Graphics

3D Computer Graphics: First week.

The first week of the 3D course is finished, and we have been going through different elements of art and how they are used in 3D environments.
We also did an analysis on different screenshots from various games to find how they’ve used the elements of art: Lines, Shapes, Space, Values, Colors and Texture.

1: BATMAN

In this picture of Dc’s character Batman. We can see that it is meant to be very dramatic, having the camera look up towards Batman standing […]

/ Comments Off on 3D Computer Graphics: First week.
Program: Graphics

3D Computer Graphics: First week.

The first week of the 3D course is finished, and we have been going through different elements of art and how they are used in 3D environments.
We also did an analysis on different screenshots from various games to find how they’ve used the elements of art: Lines, Shapes, Space, Values, Colors and Texture.

1: BATMAN

In this picture of Dc’s character Batman. We can see that it is meant to be very dramatic, having the camera look up towards Batman standing […]

/ Comments Off on 3D Computer Graphics: First week.
Program: Graphics

Week 36

Week 36 almost over.
Finished first assignment and took on the responsibility of being referee in a D&D scenario. Which I’ve never done before. 

/ Comments Off on Week 36
Program: Programming

Week 36

Week 36 almost over.
Finished first assignment and took on the responsibility of being referee in a D&D scenario. Which I’ve never done before. 

/ Comments Off on Week 36
Program: Programming