Monthly Archives: September 2014

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
chose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

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Program: Programming

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
chose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

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Program: Programming

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

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Program: Graphics

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

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Program: Graphics

Week 2: The MDA Framework and SiSSYFiGHT

This week we were taught about the MDA Framework and worked on modifying the card game SiSSYFiGHT.
MDA stands for Mechanics, Dynamics, Aesthetics and makes up the fundamentals of how you design a game. Mechanics is all the systems at work. For example, if you were playing a card game, then you could say that the systems include drawing cards, playing cards and resolving their effects, basically setting the rules on how the game is played. If Mechanics is how the […]

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Program: Graphics

Week 2: The MDA Framework and SiSSYFiGHT

This week we were taught about the MDA Framework and worked on modifying the card game SiSSYFiGHT.
MDA stands for Mechanics, Dynamics, Aesthetics and makes up the fundamentals of how you design a game. Mechanics is all the systems at work. For example, if you were playing a card game, then you could say that the systems include drawing cards, playing cards and resolving their effects, basically setting the rules on how the game is played. If Mechanics is how the […]

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Program: Graphics

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

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Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

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Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

/ Comments Off on Board Game Analysis I – Small World
Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

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Program: Programming

Board Game Analysis 1

So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]

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Program: Programming

Board Game Analysis 1

So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]

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Program: Programming

Boardgame Analysis – Drakborgen Legenden

Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]

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Program: Graphics

Boardgame Analysis – Drakborgen Legenden

Right, so this time I’m actually going to perform an analysis of the board game Drakborgen Legenden.
Basically this is a board game where you choose a character at the start of the game and venture into a castle that a dragon calls home, hoping to loot the most treasure, fight monsters and make it out in one piece before the sun sets.
The character that you choose have five main stats, Strength, Agility, Armor, Mentality (I suppose it […]

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Program: Graphics

Space Shooter idea #1

So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]

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Program: Programming

Space Shooter idea #1

So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]

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Program: Programming

Board Game Analysis: Kill Doctor Lucky

For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

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Program: Graphics

Board Game Analysis: Kill Doctor Lucky

For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

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Program: Graphics

Board Game Analysis: Kill Doctor Lucky

For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

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Program: Graphics

Board Game Analysis: Kill Doctor Lucky

For the course in Advanced Game Design, all of the students have been tasked with playing and analysing the systems of board games. In a group of six people, I’ve been analysing the game “Kill Doctor Lucky”. Kill Doctor Lucky is an inversion of the classic game “Clue” where the players are out to kill a man instead of looking for clues to solve who did it. You, and all of the other players, want to kill Doctor Lucky, but […]

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Program: Graphics

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

/ Comments Off on A board game analysis
Program: Graphics

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

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Program: Graphics

Master AI

Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]

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Program: Programming

Master AI

Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]

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Program: Programming