Monthly Archives: September 2014

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

/ Comments Off on Board Game Analysis II – Pandemic
Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

/ Comments Off on Board Game Analysis II – Pandemic
Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

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Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

/ Comments Off on Late Crate-Creating log blog
Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

/ Comments Off on Late Crate-Creating log blog
Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

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Program: Graphics

SissyNeighbourhood

Yesterday, me and some of my sissyfight-team (which we created two weeks ago, I think) tested a new version of the game called SissyNeighbourhood. It added a lot of new cards and rules. During the beginning of the test, we felt that the new rules was utterly complicated and cluttered. Because of this, it is required to have a game master, forcing one player not to play the game and instead count all the players markers and tell the rules. […]

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Program: Graphics

SissyNeighbourhood

Yesterday, me and some of my sissyfight-team (which we created two weeks ago, I think) tested a new version of the game called SissyNeighbourhood. It added a lot of new cards and rules. During the beginning of the test, we felt that the new rules was utterly complicated and cluttered. Because of this, it is required to have a game master, forcing one player not to play the game and instead count all the players markers and tell the rules. […]

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Program: Graphics

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.

The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]

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Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.

The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]

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Program: Programming

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

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Program: Programming

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

/ Comments Off on Analysing a Boardgame #2
Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.

The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]

/ Comments Off on Board Game Analysis – Carcassonne
Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.

The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]

/ Comments Off on Board Game Analysis – Carcassonne
Program: Programming

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

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Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

/ Comments Off on Analysing a Boardgame #2
Program: Programming

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

/ Comments Off on Analysing a Boardgame #2
Program: Programming

So me and Semirr’s started a new project. Project SlashR

We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]

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Program: Graphics

So me and Semirr’s started a new project. Project SlashR

We decided on the way home that we should create a game. So, bashing our two clever heads together we came up with the idea, partially inspired from todays optional exercise, to each choose a game and then dissect it and morph it into our own thing. The two games we came up with were Dark Souls and Super Meat Boy. We then wrote what we came up with on a chart and arrived at the conclusion that the game […]

/ Comments Off on So me and Semirr’s started a new project. Project SlashR
Program: Graphics