3D I – Textured Crate
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This week we were supposed to take one of the themed crates we created a couple of weeks ago and apply diffuse maps on it. When I created the model I was going for the Contemporary Urban theme, so after a bit of pondering I decided on making something along the lines of a fruit- or farmers crate, focusing more on the basic function of the crate rather than something lavish. As for the coloration I went with, I had intentionally intended to go for “healthier” yellow/orange colored wood so that the crate could still appear quite useable, but I happened to stumble across a nice texture of greyish aged wood instead. So instead I decided to go for an older crate that’s seen the best of its years. So grey quite naturally became the main color of the entire crate, with minor additions of rusty red for the nails. Overall the choice of color itself isn’t something that will make people look at it in awe, but I do think that the texturing itself, for a first try, is pretty decent. There was no particular reason to why I chose the main color grey concerning special significance, other than the fairly obvious connotations of wear, tear, age and decay. Although the texture of aged wood I found was virtually entirely grey, it wasn’t entirely desaturated. It still maintains some of the woods original yellow/orange, though barely enough that you would notice. I did actually think about adding a bit of lichens to the model as well, perhaps ones in a rather nice yellow tone, but I wasn’t entirely sure how to add another layer of textures for this. I could have added it directly to the diffuse map, but odds are that it would have been very easily noticeable that the lichens repeated, other than on the bottom boards. |


