3D I – Object for Assignment II
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When visiting the museum the object that I decided to go with was a not entirely complete baptismal font from the 12th century. It was crafted by stonemasons working in what was called Byzantios craft, which was a particular style that the local craftsmen used (quite evidently a reference to the Byzanthine Empire, which appears to have been a main influence even though the style originated in northern Europe), and appears to have been a part of Linde church. The main reason that I chose the baptismal font was simply that it appealed to me. I am a bit of a sucker for ruins and worn carved stone, so this immediately struck a chord in me. The visual style that I am going for is something rather realistic, similar to what is used in games like Uncharted, that shows the objects current, broken form. If there is anything that I would like to emphasize it is this broken nature, so perhaps I will model additional, smaller objects that can be placed next to the font, as though pieces of it had fallen of over the ages. And as for stereotyping, since I am going for a rather realistic style and am modeling a 12th century baptismal font, I’m not really sure what stereotypes could come into play. When it comes to the risks of this assignment, I’d say that they are rather low. I could most likely have picked a more advanced object to model, but I was really hoping to get the hang of texturing with this one. And with the various seams that the UV wrapping will create in combination with the wear and chisel marks in the font, that will most likely be tricky as it is. |



