Board Game Analysis – Portobello Market
|
Time for another board game analysis, this time of the game Portobello Market. This is a game where players compete by strategically placing Market Stalls on the game board, a representation of London (sort of), to score points. The basics is that you spend an Action Token each turn and place either Market Stalls or randomized Market Visitors for the number of actions gained. The Market Stalls can only be places on streets adjacent to the Bobby (a piece representing a police officer), so the player must also manage this piece. He/she may move the Bobby to bordering “regions” (the area between streets) without spending actions, but it often cost points to do so instead. Within the game we can find a number of systems. Following here is a description of these systems and a look at some of the good and the bad in them. Define Action System Although I found that the game functioned rather well as a whole, relying on rather simple systems, this was most likely the one that I would call the worst. Placement System Market Stalls may be placed on streets next to the region that the Bobby is currently in. The streets are divided into segments that each has a score number ranging between 1 and 3. If the street is empty the player may place a Market Stall at either end of it. If the particular street however already has a Market Stall (or several) on it the player must instead place the Market Stall on the available slot next to the Market Stalls already in place. As the score values differ but the allowed placement is fixed, this adds to the strategic depth of the game. Especially as unfinished streets are not scored at the end of the game, unless the special Visitor called Ruler happens to be connected to one of these (see Final Scoring System). Which brings me to the action of placing a Visitor. First off, there are two main types of Visitors, the Commoner and the Noble. The types determine what score will be given once streets are filled with Stands. The Noble is of course the more favorable of the two types. Once all the normal Visitors have been placed, the special one called the Ruler is automatically placed on the last available square. Since this is the most favorable Visitor the, players can use the best of their cunning in order to place it as favorable to them as possible. The final available action is the placement of an Action Token in a region to use its multiplier to gain score from all your Market Stalls placed on streets next to the chosen region. This action however prevents the player from any further actions (including moving the Bobby piece). I should also add that the placement of one players last Market Stalls signifies the end of the game. Any remaining players on the current round may still finish their move so that the same number of actions have been taken by each player, but once this is finished it’s over to the Final Scoring System and then the game is over. There are several good points in this system, mostly in relation to the other system however. This gives the game as a whole different levels of strategy, there is seldom only a single thing to be concerned with since you need to place Market Stalls to secure score, but also attempt to increase their value by the Visitor multipliers, and the synergy between streets if you want to utilize the Action Token multipliers. Bobby Movement System The Bobby can move across streets to adjacent regions. This may cost the player moving the Bobby one point, unless the player has a majority in the number of placed Stalls on that street. If another player has the majority, the player moving the Bobby must give the other one point. If the street is empty however the player simply loses a point. This is mainly a relevant strategic element in the beginning of the game, as players often become inhibited from lack of points before the first streets are finished. Once players start to accumulate points however it becomes rather irrelevant as the amount of points is usually not enough to really affect the final scoring. It was used more effectively in one session when we tried the game with only two players. The player that had the advantage was often able to move the Bobby to “his corner” so that the other player had to give away points to return to the parts of the board where he could continue his strategy. Scoring System Depending on the combination of visitors at the end of each street the score will be multiplied by x1-x4. Therefore it can be of great strategic value to draw visitors and place the higher tier ones (the Nobles) next to streets that you have majority in, and the lower tier (the Commoners) next to opponent’s streets. If the Ruler would happen to be placed next to a street that becomes finished it will function like any other visitor, but allowing for the higher multipliers. The second main way to get score is the placement of the Action Token multiplier in a region. This will immediately give the player score for all the slots on which he/she has got Market Stalls next to the chosen region. This score will then be multiplied by the multiplier number on the chosen Action Token. In the 2 player session it became apparent that this can amount to very high scores if a player manages to get full dominion in one region. Final Scoring System Target Audience Regardless I would like to claim that the games main target audience starts at the age of 12-14, when the players have become accustomed to multiplication and strategy starts becoming a more important part of games. The art of the game is nice and could perhaps also lure younger players, and I would like to claim helps to sell the setting as well. Placing market stalls instantly becomes more engaging when the visuals of the board and playing pieces are well worked through. As a final note though, unlike Carcassonne I found neither the box nor the name particularly interesting. Art-wise the box looks nice, but the subject matter is a bit bland. Other than the “board game of the year” awards there is little there that would make me interested in trying it out. This analysis has thrown me off a bit, I’m sure that there are things I’ve missed and others that I have categorized wrong. Is the Placement System for instance really a single system, or is it several that I chose to simply label as one? Or should the Placement System be even wider to include the Bobby Movement System as well? Perhaps I am thinking too much in terms of “phases” rather than “systems”. |

