Analysis of Klondike – Effective submission game design
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You probably have this game on your computer. It’s an all time classic to play when bored and it can be a really addicting pastime. The colors of the cards is the most important lesson!
Core Loop Mechanics The players action is moving of the cards. The reward for moving cards correctly is the revealing of the card beneath. Some cards are allowed to be collected based on previous cards collected. This is the core loop of the game which repeats itself. The first thing of interest is the how the colors of the cards interact with each other. Since the player always needs to look at what cards they need to move right now, the color of the cards not only makes them easier to search for, but it also shapes an appealing pattern when laying them on top of other cards. Humans love seeing patterns everywhere, and this core loops abuses it. The revealing of the cards is also interesting. It comes as a reward which feels nice for the player, but it also creates a sense of suspense to find out what new possibilities comes for future needs. Maybe you’ve been waiting for an 8 to come along for some time now. You will wish for that 8 for every card you reveal, hoping it will give you the miracle you need. Aesthetics As a single player card games with non-narrative cards, submission and challenge is what Klondike is achieving. There are rules which you follow strictly(Submission) and the game is really challenging to complete(Challenge). It’s the type of game where the rules are simple while figuring out how to use them well is a bit complex which creates the challenge of wanting to understand the system. Since the game isn’t hard to play and can be fun to sit through even without thinking too hard about it I would say challenge is a minor Aesthetic. The rules are everything in this game, and the player only moves according to the rules. Which means we can turn our brains off the let ourselves indulge in the game world. Takeaways The game’s Aesthetic wants us to relax and sit back and it does it through it’s really good set of rules and especially in the number/color matching which creates patterns every human loves. The takeaway here is that pattern matching makes really good submission games(Oh right candy crush saga makes so much sense now…). |
