3D2 week two: crates
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This week were supposed to create three crates with different themes. The themes we got to choose from were Sci-fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony. I choose Medieval, Sci-fi and post-apocalyptic.
Theme A (Medieval) When I look for references pictures for medieval I mostly look for religious pictures and objects. So for this assignment I mostly looked at Christian chests and other objects. When looking at crates, trunks and boxes you will see alot of wood mixed with iron and other minerals. You also see a lot of orinated gold on the objects. If you look at more “poor-mans” objects you will have the same with the wood and iron bars but no golden art on them. There might be carved art on the objects but that’s it. A few games that I looked at when trying to get some feel of what I wanted to do were assains creed, where you can see a lot of religious art, and not only chirstianity. They also follow the holy crusade and war. I also looked at chivalry witch is a FPS set in medieval battleground.
My medieval crate!
I noticed fast when looking for reference pictures that the actual crate and trunk is plane in its form but has a lot of detailed art painted on them. I decided to get a few metal objects on the trunk and then leave the rest to texture. I also wanted to add so the object could open because I was thinking it is an object that the player will be able to open to get awesome loot from.
Theme B: Sci-Fi Sci-fi characteristics are a lot of shiny and metallic surfaces. The color scheme is mostly blues with a color like red to give it contrast. In a lot of sci-fi films, pictures and games there is a lot of technology showing because sci-fi means science fiction and the best way to show science is by show technology. I looked at lot of different Star Wars games. I believe that they show sci-fi really well though their color scheme is not entirely true to what I wrote before. But what I liked with looking at star wars game that it has the same feel to all the different games but still try to keep them unique so they will look different. I also looked at Mass Effect witch really easy goes under the definition I wrote earlier. They have the color scheme with the blue colors mixed with contras colors like orange or red. So they mix the cold colors with a few warm ones.
My Sci-Fi crate! I didn’t really look for reference pictures when making the Sci-Fi crate. I wanted it to be metallic or some hard surface with some cool technology thing going on in it or on the surface. I want it be symmetric to give the feeling of something well thought out as I believe that future tech will be. For this object I pictured that the object would be able to ne interacted with the sense that it could fly away with explosions and other gravity features in the game. I used bolean to make the holes in the cube. Then I ended another sphere in the middle that I flattened, this will be my actual technology part of the crate. I thought that a crate with a lot of holes in it will look kind of stupid even more if it will have gravity and be flying around. To fix this I added planes to the holes to patch them up I went into the material editor to make a material with a low opacity and played around so it looked a bit like glass. I also started to feel that the box was a bit to plane so I added a sphere on the top of it that I also made into glass.
Theme C: Post-apocalyptic For me Post-Apocalyptic has one keyword and that is salvaging. You use what is left after total destruction. The world is broken and so are the things in it. The colors are rather plane you will mostly have plane brown and greens. I looked a bit at Last of us, where you have the overgrown cities and the color scheme I was talking about earlier. I also looked at fallout witch I think represents what I was looking for and thinking for this theme. It has a lot of technology and things built from other broken things; it is in a world where you salvage old and broken things to make something new. My Post-Apocalyptic Crate! My idea was to make a crate that with some other broken and salvige things been built into something else. This might not totally have been the assignment and I will have to go back and come up with a new idea with it is the case. So I started with making a box that I bent and made a bit broken, I added a hole to one of the sides where I wanted a pipe line to stick through later. I then made some sort of water tank with a pipe line going out where my hole in the box was. I decided to add a thing that would be for turning the pipe on and off. A kind of wheel. And then added a plane that would represent what would be in the water tank and a lid for it. A rather simple model but I think it turned out ok.
Summary: When we first got the assignment I was really lost with ideas. I think I started with around 10 boxes that I just deleted, and then I got going and made two of the crates. And I was rather happy with them though I would want to have finished them with texture and everything. When I got to the Post-apocalyptic crate I lost all my ideas again, I tried looking up things that could inspire some sort of idea but it didn’t really help. I then decided that this idea though I am not 100% sure I like it will have to do. I think that at the moment I need some kind of guide line in my work and it saddens me not to have a great fantasy at the moment though I believe it could also have been that I was really tired this week. So I hope that I will get my fantasy back soon otherwise I will hope that we get some more guidelines that will help me ease my work. That is all for now!
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