Sissyfight, Mechanics, Dynamics and last but not least, Aesthetics.
|
Good evening world!
So that is the basics of what we covered this week. But this is just ”scratching the surface”. It goes much deeper than this, trust me on that one 🙂. Now back to the assignment. After we learned the board game Sissyfight, our second assignment was to make a different game, with different fiction and mechanics. We thought we were done when we got a memorandum, a text that told us what we needed to change with the game. This was our third assignment. (Needless to say, this is a group assignment.) The memorandum said; ”Just got back from our Haunted House 2 pitch, and our last demo tanked. Luckily, Moe mentioned we had this concept called Sissyfight, and the publisher loved it. Literally fell out of her chair laughing. I don’t know if it’s really that funny, so please see what you can do to makae sure it lives up to her expectations.¨ Come up with a way for Sissyfight to tie in to the movie license. Remember, it has to be funny. Also, we need Eddie Murphy in the game as a character, but you can’t make it so he loses. That’s all his manager said. Not sure what that means.” So we had two hours to adapt the game so it would work with this memorandum we received, and we did. Tomorrow, we will bring the rules so another group can play our different version of Sissyfight, and our group can play another groups version of Sissyfight. I am really looking forward to this, it will be awesome! Sorry for the long text, but I hope you found it educating 🙂 Kind regards, Adam |
