Summer Programming 2014 – Dev. Post 16


Written the: 20-07-2014
My internet just ran out so this one isn’t going to be posted in a while. On another topic, I finally got back from London (which was awesome) and I’m back in the programming works again (which is, again, awesome). Well, as much back as I can, I haven’t coded in about a week so I’m a little out of it but I’m still in the game for now.
Anyway, today’s work was centered on fixing a few minor glitches that I found causing trouble whenever an object was deleted. It had something to do with the Parent-Child system, but I managed to get a work-around going. It seems like the game crashes when it tries to delete a game object with children from a game object that is being deleted, I’ll have to see over it later but right now I can patch it so that it works the way it should.
Speaking of working the way it should, the game is pretty much in Alpha right about now; I have a winning and losing condition (for the winning condition: the player automatically wins after a short while, there is not difference in the result but that’s for the Beta) as well background music. I still have some problem with the sound effects not working correctly but I’ll get right on it tomorrow.
If I get done with the sound effects (or can’t fix them until Tuesday) I’ll start rescheduling my work for later now that I have more knowledge about what’s left to do.