Summer Programming 2014 – Dev. Post 12


Alright, so it looks like I forgot to post for the past two days (again) but it’s not too bad since I didn’t actually get all that much work done on one of the days. Anyway, I better get back on track and start posting again before I start forgetting completely (again).
So, I’ve made quite some progress when it come sto the Enemy bullet and it’s pretty much done as it stands right now. The game currently has a single type of enemy that launches forward from the top of the screen and then fires about 4 shots in the players direction before dissapearing forever.
One of the things that I added to make this working properly was a GameObjectManager that takes care of all the game objects ever created and allows you to find a game object with the use of vertain tags that all game objects have. The Game Object Manager should make interaction between Game Objects a lot smoother.
This next week I’m going to try and focus primarely on the development of the audio manager as well as the winning and losing conditions. There’s also supposed to be an individual meeting next week regarding the progress of the course projects but due to my current problems with my internet connection I can’t have a normal meeting over the internet so I’ve sent a message regarding this to the course representative and hopefully we can figure out an alternative.