Summer Programming 2014 – Dev. Post 9
|
In the last post I mentioned some trouble with the updating speed regarding the collision manager, turns out I had made a few errors with the Time Manager before which made the entire game seem rather slow. Anyway, I fixed the problem and the speed increased significantly so there’s no problem checking all of the hit boxes which is quite reassuring since that’s the way it should be.
Other than that, I’ve started to develop the main menu of the game. It’ll probably be done by tomorrow night and by that point I’ll note the specific methods used to build it.
Also, this week’s goals are:
– Create a main menu.
– Create the enemy bullet.
– Enable the enemy to fire bullets whenever deemed necessary.
– Modify enemy AI to handle bullets efficiently.
Apart from that I also need to sit down and get the Sprite Manager working correctly, right now all sprites are drawn as giant white blocks instead of what they’re supposed to be. I also need to create commentaries for the project to make it easier to navigate. I guess another thing to mention is that I will upload my latest changes to the project to Github tomorrow, since my internet is rather limited I’m going to try to upload a big chunk instead of several smaller ones and see if that takes less on the wireless.
That’s all for today, good night.
|