Daily Archives: June 27, 2014

Summer Programming 2014 – Dev. Post 6

Well, I didn’t post anything yesterday but I didn’t really do any work then either so it’s not that big of a deal I guess. I did get some work done today but not much mainly because I’ve been busy packing my stuff for the trip tomorrow, so there’s probably not gonna be much more work this week apart from sunday.
Either way, today I started working on the oh so wonderful collision. Not on the act of two objects colliding, […]

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Program: Programming

Summer Programming 2014 – Dev. Post 6

Well, I didn’t post anything yesterday but I didn’t really do any work then either so it’s not that big of a deal I guess. I did get some work done today but not much mainly because I’ve been busy packing my stuff for the trip tomorrow, so there’s probably not gonna be much more work this week apart from sunday.
Either way, today I started working on the oh so wonderful collision. Not on the act of two objects colliding, […]

/ Comments Off on Summer Programming 2014 – Dev. Post 6
Program: Programming

Mechropolis – Rotating the long way around

During the development of Mechropolis, our level designer came to me requesting the ability to limit the area in which the Stationary Thrower robot could turn to keep it’s arms from clipping into walls and to give the level designer more control when creating challenges.
The robot in the image above is the Stationary Thrower. It turns toward the player and throws her into the air when she steps onto it’s plate, kind of like a robotic jump pad.
Limiting the angles […]

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Program: Programming

Mechropolis – Rotating the long way around

During the development of Mechropolis, our level designer came to me requesting the ability to limit the area in which the Stationary Thrower robot could turn to keep it’s arms from clipping into walls and to give the level designer more control when creating challenges.
The robot in the image above is the Stationary Thrower. It turns toward the player and throws her into the air when she steps onto it’s plate, kind of like a robotic jump pad.
Limiting the angles […]

/ Comments Off on Mechropolis – Rotating the long way around
Program: Programming

Mechropolis – Rotating the long way around

During the development of Mechropolis, our level designer came to me requesting the ability to limit the area in which the Stationary Thrower robot could turn to keep it’s arms from clipping into walls and to give the level designer more control when creating challenges.
The robot in the image above is the Stationary Thrower. It turns toward the player and throws her into the air when she steps onto it’s plate, kind of like a robotic jump pad.
Limiting the angles […]

/ Comments Off on Mechropolis – Rotating the long way around
Program: Programming

Mechropolis – Rotating the long way around

During the development of Mechropolis, our level designer came to me requesting the ability to limit the area in which the Stationary Thrower robot could turn to keep it’s arms from clipping into walls and to give the level designer more control when creating challenges.
The robot in the image above is the Stationary Thrower. It turns toward the player and throws her into the air when she steps onto it’s plate, kind of like a robotic jump pad.
Limiting the angles […]

/ Comments Off on Mechropolis – Rotating the long way around
Program: Programming