Rearranging the puzzles

Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able to finish all of it. Or rather, we might have been able to finish it, but it would not look as stunning as if we choose to focus on a smaller area instead.

Because of this we decided to cut off some parts of the first level. We took away half of it and I redesigned the puzzles a bit so that the level still learns the player most of the things that she will need to know in the second level.

It feels a bit frustrating to skip some of the bigger puzzles I had designed, but I understand that it is a change that is necessary to get the most out of our game for the Gotland Game Conference (GGC).

Since the Conference is hold within 2 weeks, we have to fix the last meshes, textures and effects for the game. The programmers also have a big to-do-list, so there will be some crunching these last weeks.

I’m making alot of meshes for the environment. We’ll have a market place in the city level and I’ve made some different decorations for this area since I think it’s a great opportunity to show the player some parts of the caves civilian culture. Ylva is decorating the level as I’m modeling meshes and I think we have a good work flow. If she realizes that she needs some new meshes, she’ll just add them to our to-do-list. I’m then able to check what’s next on the list and mark the different meshes once they are done and ready to be textured.

Right now Petra has started to make textures too and Frida in making meshes with me and some textures. Since my Wacom is broken, I’m not able to help with the textures and I also feel like I’ll get more done when making meshes, so I’m pretty satisfied with that.