Planning for the Trailer (Week 7)

The hardest part for me this week was that I was away from production and could not do all the things I wanted to do. The feeling of leaving the team behind during this crucial time was something that made me feel as though I was letting the team down. The plan was that I should have done the trailer this week but due to the fact that I would have no time to work on it, I put the responsibility for it on the team. However, I worked on a trailer outline so that it would be easier for Alexandra and the team to start and make it better.

When I started thinking about the trailer I thought about all those standard one’s that has text that flows past while the game is going on in the background, showing of the features in the game.

The plan I did consisted of 8 “frames” or passages and it went as follows:

Trailerplan

  1. The team’s logo, Littorina sounds logo and the game’s logo.
  2. This is where the heroes are introduced, as in “Become the general(hero)” and it would go from there to the world map and showing of the level select.
  3. After this we go into the gameplay, show of the matching of three, and show the placement of towers in order to stop the oncoming forces.
  4. Here is where we showcase some of the different levels.
  5. Here we show of the different hero abilities.
  6. In this frame we show of the benefits of levelling up the hero. Tell about the unlockables in the game as well. And that you upgrade towers.
  7. Then we come to the ending of the trailer where I thought of a cheesy line “Can you conquer this land?”
  8. And finally ending with the logo once more.

This is of course a basic outline and something that needs iterating.

 

The thing that I will focus the most on this upcoming week will be that the production runs smoothly and that the presentation becomes complete and presentable. I can make or break at the presentation because I tend to blackout when people ask me questions in front of other people.