Daily Archives: May 11, 2014

Textures and prefabs

GGC is drawing closer and with only a few weeks left on the project there is a lot to do. This week, one of our teammembers has finished working on the robots and started creating meshes as well, which means that I could focus on only doing the textures and making prefabs of them in the engine. It’s been very straight forward work, which has been nice and almost relaxing. Together we managed to create a whole lot of assets, […]

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Program: Graphics

Textures and prefabs

GGC is drawing closer and with only a few weeks left on the project there is a lot to do. This week, one of our teammembers has finished working on the robots and started creating meshes as well, which means that I could focus on only doing the textures and making prefabs of them in the engine. It’s been very straight forward work, which has been nice and almost relaxing. Together we managed to create a whole lot of assets, […]

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Program: Graphics

Big game project – E.R.A – Eternal Resonance Arena – Post 4

This week our producer and i wrote down every single asset we have left to make and put them on the whiteboard so we easily could get a overlook. After seeing what we had left we decided to focus this week on texturing everything and we nearly reached our goal part from a few small things. Anyhow i’ve been working with finishing up our boss minion, our ranged soldier and mainly a lot of time this week has been spent […]

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Program: Graphics

Big game project – E.R.A – Eternal Resonance Arena – Post 4

This week our producer and i wrote down every single asset we have left to make and put them on the whiteboard so we easily could get a overlook. After seeing what we had left we decided to focus this week on texturing everything and we nearly reached our goal part from a few small things. Anyhow i’ve been working with finishing up our boss minion, our ranged soldier and mainly a lot of time this week has been spent […]

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Program: Graphics

New screenshots!

So, the original plan was to post weekly video logs, but holy smokes we’ve been busy. The entire team has been working a whole load more than full time for the last weeks to get all the features in game… and we did it, We’re feature complete!
There’s still a lot of content missing and things work in progress but all the important features are in, most importantly all of the 5 initial robots have been implemented and all their 6 […]

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Program: Programming

New screenshots!

So, the original plan was to post weekly video logs, but holy smokes we’ve been busy. The entire team has been working a whole load more than full time for the last weeks to get all the features in game… and we did it, We’re feature complete!
There’s still a lot of content missing and things work in progress but all the important features are in, most importantly all of the 5 initial robots have been implemented and all their 6 […]

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Program: Programming

Weekly update #6 – Technical difficulties

This week I wasn’t really sure what to write about, because on Monday everything was working fine. I worked on a buff system. Which I got working on Monday. Then on Tuesday we got a new map, I downloaded the map and after that weird things started happening. First the soldiers (or creeps as they are called in other MOBA games) started warping around the map. I tried to fix that by trying to get the Astar path finding script […]

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Program: Programming

Weekly update #6 – Technical difficulties

This week I wasn’t really sure what to write about, because on Monday everything was working fine. I worked on a buff system. Which I got working on Monday. Then on Tuesday we got a new map, I downloaded the map and after that weird things started happening. First the soldiers (or creeps as they are called in other MOBA games) started warping around the map. I tried to fix that by trying to get the Astar path finding script […]

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Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

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Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

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Program: Programming

Textures and prefabs

GGC is drawing closer and with only a few weeks left on the project there is a lot to do. This week, one of our teammembers has finished working on the robots and started creating meshes as well, which means that I could focus on only doing the textures and making prefabs of them in the engine. It’s been very straight forward work, which has been nice and almost relaxing. Together we managed to create a whole lot of assets, […]

/ Comments Off on Textures and prefabs
Program: Graphics

Textures and prefabs

GGC is drawing closer and with only a few weeks left on the project there is a lot to do. This week, one of our teammembers has finished working on the robots and started creating meshes as well, which means that I could focus on only doing the textures and making prefabs of them in the engine. It’s been very straight forward work, which has been nice and almost relaxing. Together we managed to create a whole lot of assets, […]

/ Comments Off on Textures and prefabs
Program: Graphics