Completing things

This week it has been a lot of focus on getting things done. We needed in-game photos for the jury of GGC to look at. So I’ve been finishin up all the highpoly models of my characters and baked normal maps etc. The results have been really good, although some parts needed to be tweeked in Photoshop. For example the eyes of the forest creep/cheiftain was a bit off and to smal for the low poly model. I did go a little to extreme when it came to the wrinkles around the eye but I thought it gave him some character. As our game is going to be so zoomed out these things wont be noticable but as an artist I couldn’t bare to have it that way. And if we are going to use the models in something else like cinematics of other press material it’s nice to have them cleaned up. This is the finished results, Cheiftain on the left, forest creep in the middle and a little tree stump to the right.

Forest creep

The tre stump is the first of many models that we are going to focus on next. The fluff of the game, the things on the map that wwill make the game visually pleasing. Me and Daniel discussed what to add to the different parts of the map as we are going to try to get in a red desert, leaf forest, pine forest and a dead forest. The stumps could work in any of the forests as long as you change the tint of the material and it’s extremly low poly, as are the minions so I’m quite pleased with that. Oh, and here is a high poly model of the stump:

stubb_blogg

In the dead forest I want a swamp, kind of like the dead marshes in Lord of the rings. For that I’m goint to create different skeleton parts that can be reused in the desert as well. As our 3D teachers have been trying to get us to uderstan is to reuse as many assets as possible without it looking like a copy/paste. Looking forward to next week!