Slightly Coded – Potbellied King – Dev Post 7

Remember when I tried to post these once a day at a fixed time? Those were good days…

To the point, my workload this week consists of making a good highscore-screen, a good start-screen and to bind the players kinect skeleton to the king. While I’ve done what I can on the start screen and am working towards the completition of a highscore-screen I did run into some trouble regardin binding the players skeleton to the king’s model (yeah, the king’s got a model, before this he was just a red sphere with a crown on top) so I’m probably going to ask one of the artists for help on that matter.

Otherwise? Not much, had some trouble making the highscore-list shuffle correctly but now it works the way it should. Honestly there isn’t much coding, I almost want to do something more code-heavy just to have something to do. It’s not that I dislike unity being easy to use I just don’t want to get rusty…