Levels
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So we made it through Alpha and have two weeks to make the game ready for beta where it will be practically done. We made some changes to the project, first of all the player now controls a car instead of a humanoid, this was done as both our graphical group members had to quit the motion capture course and animating a car is considerably simpler than a running person. The second change is that we will be using pre-made levels for the songs included in the GGC version of the game. Because of this we have been thinking about how this could be implemented today. The way we solved organizing the spawning of objects together with the adjustable speed was that there is a function to check how far into a song the playback is, by running this every X frame we are able to see at what part of the song the game is and spawn objects to match regardless of the playback speed. Since objects will spawn move depending on the speed this eliminates the issue of the game field being overcrowded with objects when the speed is low and being barren when the speed is high. How we are going to select which object is spawned however, we still have to figure out. Personally i believe in reading from a text file but we’ll go through it tomorrow. |