Week 5 ERA Daniel Svensson
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Welcome to week 5!
This weeks has been brutal to my team and especially the programmers. We have been scrambling to get our alpha together, it felt like we would never make it but to our surprise and astonishment we did!
The alpha contains almost all the core game play features we wanted to include in the game except two (Snappy and capture nodes). Unfortunately when we were going to display the alpha we had a bug that basically made our latest build unplayable so we could not demonstrate all the features we had been working on (we had to use an earlier build of the game, which was not as advanced).
Even though we were forced to use an older build people still understood the core game play we are searching for, our aesthetic goal seemed to resonate with the play testers and they were almost as excited as us to see the finished result.
We have walked through a extremely sluggish road when developing this game and it has been hard to see the light at the end of the tunnel, but I believe that my team and I can finally start to see the light that we have been searching for. We are starting to realize what is missing in the game, what we can remove (kill your darlings!) and what is left to create for our beta.
This realization will streamline our efforts and our efficiency will heighten, if we can keep moral high we will rise to the challenge and complete what we set out to do. It will require an obscene amount of gargantuan work but if we stick to it, believe in each others qualities and trust in our own potential I believe we will make it, we will get our beta done and in essence our game.
Even if we do not manage to finish the game itself as long as we do not give up or falter I will be extremely proud of what we have achieved because giving up is the ultimate sign of defeat and we will not give up because we are warriors in the digital landscape!
Now that I have ranted for a bit about the alpha I would like to discuss another subject I have been working on during the week, the GGC presentation.
It has been hard for me to mentally develop a presentation because I felt like I did not have the proper tools to build one, this nagging sensation prompted me to start researching how to actually plan an presentation, and construct one before I started working on mine because the one I had simply did not feel right.
After doing research for templates, looking at other presentations and otherwise simply bashing the “best presentations” button on google search for a while (yes I tend to do that sometimes) I found nothing short of an epiphany.
If there is one thing you take away from my blog posts during this course it is to read this book, not only is it free (1-0 pirate generation), but it is absolutely astonishing, it is so good I just can’t describe it. Maybe it is because it explain the subject in a way that is natural for me to understand but the design of the book, the layout of the information in the pages, the ideas and research behind the explanations for them, the methods discussed and suggested everything is just above and beyond stellar.
It does not just explain how to hold a good presentation, it explains how humans communicate and touch each others souls, if that does not intrigue you I do not know what will.
Until next time!
/Daniel Svensson
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