Cogwheels, Design and UVs
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This week I’ve continued with the UVs for the different robots. They are now finished for every robot, except the Controller. The player will be able to controll different robots when they fuse them with the Controller. We’ve discussed how this will be handled ingame and what it will look like for the player. At first we had the idea that the player would stand behind the robot and have a view from the robots back. This turned out quite messy, since the player wasn’t able to see exactly was she was doning while controlling the robot. Instead we will change the view once the player controlls the fusion in such a way that the player sees the world through the robots eyes. Because of this change, I will have to add some kind of device to the controller that explains this or atleast gives a hint to how the machine works. Since this device have not been design yet, I have not been able to add it to the mesh. Once we have decided what the device will look like, I will add it to the mesh, make a UV-map and then Ylva will be able to finish all of the textures for the robots. I have also made two meshes for the level. I made two different setups of cogwheels that will be used as decoration in the Factory area. We work mainly with low poly meshes. Most of the details on the meshes will be added with the textures. I like to work with 3D but it is a bit tricky to keep oneself from adding details. I always get ideas of how to polish the designs and give them more character, but I then realise that smaller details is not important in the mesh making for this game. Small Cogwheel Station. I have also discussed the design of the next level with Mathias and redesigned some of the puzzels. I feel like our group have made alot of progress this week and I hope that we will be able to show off a good Alpha this Friday! I’m also very excited to see what the other groups have done. |

