Monthly Archives: April 2014

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

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Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

/ Comments Off on Role of a Producer (Week 1)
Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

/ Comments Off on Role of a Producer (Week 1)
Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

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Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

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Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

/ Comments Off on Highscore SDL
Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

/ Comments Off on Highscore SDL
Program: Programming

Highscore SDL

Just made something to keep track of highscores. It remembers only three values.
First it tells the player in the console which score he got.
Then I read from the text file which the previous scores are in, then I compare the current score with these. If it’s higher than any of them it is pushbacked into a vector together with them (if it’s the highest of all of them it is written in the console that you’ve got the highscore). The vector […]

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Program: Programming

FSM – finitie state machine

A finite state machine. Something I’d never heard of. The task said that you should make three different AI-states for enemies, but it was not as simple as expected. We had three different states, but we had no state machine for it, so we couldn’t get points for that either.
We had to get points for that.
We made the state machine by making the enemy’s update-function into a small state manager that updated different states. The states were object that inherited […]

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Program: Programming

FSM – finitie state machine

A finite state machine. Something I’d never heard of. The task said that you should make three different AI-states for enemies, but it was not as simple as expected. We had three different states, but we had no state machine for it, so we couldn’t get points for that either.
We had to get points for that.
We made the state machine by making the enemy’s update-function into a small state manager that updated different states. The states were object that inherited […]

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Program: Programming

Getting rid of old stuff

I’m so happy that themepark has begun! And I really want to start working on our game! But I can’t, and I feel so bad about that.
There’s a task that I have not completed that I have to do first.
It’s for one of the previous courses in which we were supposed to make a game that included some stuff on a list, for example a collisionmanager and a statemanager. I thought we were almost completed with this project, but I […]

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Program: Programming

Getting rid of old stuff

I’m so happy that themepark has begun! And I really want to start working on our game! But I can’t, and I feel so bad about that.
There’s a task that I have not completed that I have to do first.
It’s for one of the previous courses in which we were supposed to make a game that included some stuff on a list, for example a collisionmanager and a statemanager. I thought we were almost completed with this project, but I […]

/ Comments Off on Getting rid of old stuff
Program: Programming

FSM – finitie state machine

A finite state machine. Something I’d never heard of. The task said that you should make three different AI-states for enemies, but it was not as simple as expected. We had three different states, but we had no state machine for it, so we couldn’t get points for that either.
We had to get points for that.
We made the state machine by making the enemy’s update-function into a small state manager that updated different states. The states were object that inherited […]

/ Comments Off on FSM – finitie state machine
Program: Programming

FSM – finitie state machine

A finite state machine. Something I’d never heard of. The task said that you should make three different AI-states for enemies, but it was not as simple as expected. We had three different states, but we had no state machine for it, so we couldn’t get points for that either.
We had to get points for that.
We made the state machine by making the enemy’s update-function into a small state manager that updated different states. The states were object that inherited […]

/ Comments Off on FSM – finitie state machine
Program: Programming

Getting rid of old stuff

I’m so happy that themepark has begun! And I really want to start working on our game! But I can’t, and I feel so bad about that.
There’s a task that I have not completed that I have to do first.
It’s for one of the previous courses in which we were supposed to make a game that included some stuff on a list, for example a collisionmanager and a statemanager. I thought we were almost completed with this project, but I […]

/ Comments Off on Getting rid of old stuff
Program: Programming

Getting rid of old stuff

I’m so happy that themepark has begun! And I really want to start working on our game! But I can’t, and I feel so bad about that.
There’s a task that I have not completed that I have to do first.
It’s for one of the previous courses in which we were supposed to make a game that included some stuff on a list, for example a collisionmanager and a statemanager. I thought we were almost completed with this project, but I […]

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Program: Programming

Big Game Project: First week

This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
 
I had a slow start, I had to wait for about two days before I could start working, […]

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Program: Graphics

Big Game Project: First week

This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
 
I had a slow start, I had to wait for about two days before I could start working, […]

/ Comments Off on Big Game Project: First week
Program: Graphics

Big Game Project: First week

This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
 
I had a slow start, I had to wait for about two days before I could start working, […]

/ Comments Off on Big Game Project: First week
Program: Graphics

Big Game Project: First week

This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
 
I had a slow start, I had to wait for about two days before I could start working, […]

/ Comments Off on Big Game Project: First week
Program: Graphics

ERA – First week of production

This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A;  a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]

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Program: Programming

ERA – First week of production

This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A;  a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]

/ Comments Off on ERA – First week of production
Program: Programming

First week of Big Game project

As the title suggests I recently started a course called Big Game project. During this course I will, together with a group, create a vertical slice of a game, that we will continue to work with after this course. The game that I will work on is a MOBASA, Multiplayer Online Battle and Strategy Arena, that we are calling Eternal Resonance Arena, E.R.A. The game is team based where two teams face each other. Each team have a commander; that […]

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Program: Programming

First week of Big Game project

As the title suggests I recently started a course called Big Game project. During this course I will, together with a group, create a vertical slice of a game, that we will continue to work with after this course. The game that I will work on is a MOBASA, Multiplayer Online Battle and Strategy Arena, that we are calling Eternal Resonance Arena, E.R.A. The game is team based where two teams face each other. Each team have a commander; that […]

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Program: Programming