Monthly Archives: April 2014
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
Project Clint Weekly Roundup – April 12-17
This weeks round-up post comes a bit early because it’s Easter and all what that means.
Sitting with UnityWhile not complementing previous courses, I’ve sat more and trying to learn myself the Unity game engine. I’m starting to get a hang of how the engine and the scripting system and such is working, although this will probably be a constant process as the development goes along. I feel ready to start working for real next week.
Talking to teachersI’ve been talking to […]
Project Clint Weekly Roundup – April 12-17
This weeks round-up post comes a bit early because it’s Easter and all what that means.
Sitting with UnityWhile not complementing previous courses, I’ve sat more and trying to learn myself the Unity game engine. I’m starting to get a hang of how the engine and the scripting system and such is working, although this will probably be a constant process as the development goes along. I feel ready to start working for real next week.
Talking to teachersI’ve been talking to […]
Week 3 – UnityNetwork again
This week I made a revelation when it comes to network programming. Turns out it’s really really easy. Actually the revelation part happened on Saturday, so I had to set myself down and do some programming, so during the weekend I made a starting menu where we can select to start a server or connect as a client. As you can see in the screenshot below:
So the whole idea was that you have one dedicated server and then you […]
Week 3 – UnityNetwork again
This week I made a revelation when it comes to network programming. Turns out it’s really really easy. Actually the revelation part happened on Saturday, so I had to set myself down and do some programming, so during the weekend I made a starting menu where we can select to start a server or connect as a client. As you can see in the screenshot below:
So the whole idea was that you have one dedicated server and then you […]
Big game project – E.R.A – Eternal resonance : Arena
Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]
Big game project – E.R.A – Eternal resonance : Arena
Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]
Week 3 – UnityNetwork again
This week I made a revelation when it comes to network programming. Turns out it’s really really easy. Actually the revelation part happened on Saturday, so I had to set myself down and do some programming, so during the weekend I made a starting menu where we can select to start a server or connect as a client. As you can see in the screenshot below:
So the whole idea was that you have one dedicated server and then you […]
Week 3 – UnityNetwork again
This week I made a revelation when it comes to network programming. Turns out it’s really really easy. Actually the revelation part happened on Saturday, so I had to set myself down and do some programming, so during the weekend I made a starting menu where we can select to start a server or connect as a client. As you can see in the screenshot below:
So the whole idea was that you have one dedicated server and then you […]
Big game project – E.R.A – Eternal resonance : Arena
Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]
Big game project – E.R.A – Eternal resonance : Arena
Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]
Wolfweek
This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]
Wolfweek
This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]
Wolfweek
This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]
Wolfweek
This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]
Big Game Project: Second week
The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
We have play tested our game, and we have a working prototype. Now we only have to aim for to complete everything that is supposed to be ready for the Alpha.
I have created more materials, learned how to refine them and […]
Big Game Project: Second week
The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
We have play tested our game, and we have a working prototype. Now we only have to aim for to complete everything that is supposed to be ready for the Alpha.
I have created more materials, learned how to refine them and […]
Big Game Project: Second week
The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
I have created more materials, learned how to refine them and tile them correctly in Unreal Engine 4. I have also started to create a a bunch of concepts that the 3D artists will use as a guide towards creating the […]
Big Game Project: Second week
The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
I have created more materials, learned how to refine them and tile them correctly in Unreal Engine 4. I have also started to create a a bunch of concepts that the 3D artists will use as a guide towards creating the […]
New game in development!
After recovering from the haze that was CoBots development, we’re back with a new game, Mechropolis! It’s a first person action puzzle game set in what’s the remnants of a lost civilization. The only remaining sign of life are small rusty robots going about their business, long after whoever built has gone.
You need to overcome challenges by throwing them (the robots, that is) together to create new ones that will help you traverse the environment and overcome challenges. I made […]
New game in development!
After recovering from the haze that was CoBots development, we’re back with a new game, Mechropolis! It’s a first person action puzzle game set in what’s the remnants of a lost civilization. The only remaining sign of life are small rusty robots going about their business, long after whoever built has gone.
You need to overcome challenges by throwing them (the robots, that is) together to create new ones that will help you traverse the environment and overcome challenges. I made […]