Monthly Archives: April 2014

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

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Program: Graphics

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

/ Comments Off on Big Game Project: Third week
Program: Graphics

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

/ Comments Off on Big Game Project: Third week
Program: Graphics

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

/ Comments Off on Big Game Project: Third week
Program: Graphics

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

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Program: Graphics

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

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Program: Graphics

Big Game Project Week 2

This week I have continued to work with the player movement and the menus. I also made a very rough level design.

Player movement
I noticed that my player did not rotate correctly when trying to figure out what rotation to have when landing on an upside down ground. The player behaved […]

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Program: Programming

Big Game Project Week 2

This week I have continued to work with the player movement and the menus. I also made a very rough level design.

Player movement
I noticed that my player did not rotate correctly when trying to figure out what rotation to have when landing on an upside down ground. The player behaved […]

/ Comments Off on Big Game Project Week 2
Program: Programming

Shield, Grabber and more Fusions

This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]

/ Comments Off on Shield, Grabber and more Fusions
Program: Graphics

Shield, Grabber and more Fusions

This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]

/ Comments Off on Shield, Grabber and more Fusions
Program: Graphics

Shield, Grabber and more Fusions

This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]

/ Comments Off on Shield, Grabber and more Fusions
Program: Graphics

Shield, Grabber and more Fusions

This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]

/ Comments Off on Shield, Grabber and more Fusions
Program: Graphics

Big Game Project – Week 3

Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]

/ Comments Off on Big Game Project – Week 3
Program: Graphics

Big Game Project – Week 3

Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]

/ Comments Off on Big Game Project – Week 3
Program: Graphics

Big Game Project – Week 3

Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]

/ Comments Off on Big Game Project – Week 3
Program: Graphics

Big Game Project – Week 3

Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]

/ Comments Off on Big Game Project – Week 3
Program: Graphics

BGP: Week 3

This week we finally had enough groundwork done for us to start planing the illustration for each card. The goal that I had for this week was to take all the card descriptions and turn them into a simple sketch. With over 20 cards that was a big challenge. There were still a bit of cleaning up in the documents an to better define curtain things. This of course slowed down the process but nothing dramatic, though it was a […]

/ Comments Off on BGP: Week 3
Program: Graphics

BGP: Week 3

This week we finally had enough groundwork done for us to start planing the illustration for each card. The goal that I had for this week was to take all the card descriptions and turn them into a simple sketch. With over 20 cards that was a big challenge. There were still a bit of cleaning up in the documents an to better define curtain things. This of course slowed down the process but nothing dramatic, though it was a […]

/ Comments Off on BGP: Week 3
Program: Graphics

The Big Game Projekt

The Big Game course officially started three weeks ago and so far it’s been an amazing journey. From the first day we’ve put all our hearts and souls into our MOBA/RTS game called E.R.A (Eternal Resonance Arena). Since the start of the project I cant say we (graphical artists) have encountered any real problems, its been fluently progressing, as a Technical Artist how ever I’ve learned that we have the adjust the graphics toward the Unity3D engine (which we are […]

/ Comments Off on The Big Game Projekt
Program: Graphics

The Big Game Projekt

The Big Game course officially started three weeks ago and so far it’s been an amazing journey. From the first day we’ve put all our hearts and souls into our MOBA/RTS game called E.R.A (Eternal Resonance Arena). Since the start of the project I cant say we (graphical artists) have encountered any real problems, its been fluently progressing, as a Technical Artist how ever I’ve learned that we have the adjust the graphics toward the Unity3D engine (which we are […]

/ Comments Off on The Big Game Projekt
Program: Graphics

The Big Game Projekt

The Big Game course officially started three weeks ago and so far it’s been an amazing journey. From the first day we’ve put all our hearts and souls into our MOBA/RTS game called E.R.A (Eternal Resonance Arena). Since the start of the project I cant say we (graphical artists) have encountered any real problems, its been fluently progressing, as a Technical Artist how ever I’ve learned that we have the adjust the graphics toward the Unity3D engine (which we are […]

/ Comments Off on The Big Game Projekt
Program: Graphics

The Big Game Projekt

The Big Game course officially started three weeks ago and so far it’s been an amazing journey. From the first day we’ve put all our hearts and souls into our MOBA/RTS game called E.R.A (Eternal Resonance Arena). Since the start of the project I cant say we (graphical artists) have encountered any real problems, its been fluently progressing, as a Technical Artist how ever I’ve learned that we have the adjust the graphics toward the Unity3D engine (which we are […]

/ Comments Off on The Big Game Projekt
Program: Graphics