Monthly Archives: April 2014

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

/ Comments Off on Second Week of Development!
Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

/ Comments Off on Second Week of Development!
Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

/ Comments Off on Second Week of Development!
Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

/ Comments Off on Second Week of Development!
Program: Programming

Day 8

Continued work with the vision cone for the NPCs, and found a few bugs in the cone logic making it far larger than intended.I worked that out, remaking the code so that the vision cone now is the intended 3×3 field.

/ Comments Off on Day 8
Program: Programming

Day 8

Continued work with the vision cone for the NPCs, and found a few bugs in the cone logic making it far larger than intended.I worked that out, remaking the code so that the vision cone now is the intended 3×3 field.

/ Comments Off on Day 8
Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

/ Comments Off on ERA – Week 3 of Production
Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

/ Comments Off on ERA – Week 3 of Production
Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

/ Comments Off on ERA – Week 3 of Production
Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

/ Comments Off on ERA – Week 3 of Production
Program: Programming

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

/ Comments Off on Week 2 – The animation of the Bear
Program: Graphics

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

/ Comments Off on Week 2 – The animation of the Bear
Program: Graphics

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

/ Comments Off on Week 2 – The animation of the Bear
Program: Graphics

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

/ Comments Off on Week 2 – The animation of the Bear
Program: Graphics

3rd Week of Big Game (Week 16)

This week has been a lot of deciding and testing. The maps we had from the beginning did not work out because the areas was to cramped with objects. So you could not steer the character properly. So we went through a load of testing last week. What would be fun to play on, what challanges on the levels should we have etc.

The first thing I did was to try and space out the maps, so you could acually steer […]

/ Comments Off on 3rd Week of Big Game (Week 16)
Program: Graphics

3rd Week of Big Game (Week 16)

This week has been a lot of deciding and testing. The maps we had from the beginning did not work out because the areas was to cramped with objects. So you could not steer the character properly. So we went through a load of testing last week. What would be fun to play on, what challanges on the levels should we have etc.

The first thing I did was to try and space out the maps, so you could acually steer […]

/ Comments Off on 3rd Week of Big Game (Week 16)
Program: Graphics

Week 3

During week 3 I only worked with the animations, for now I have only worked on the animations which are essential for the character such as turning animations etc. At the moment all the animations are quite rough and I will start polishing them during week 4.

I will show all the animations from the players point of view, which is from behind the character. 

Turn Animation

This is the turn left animation, when the player turn right we will mirror this animation, […]

/ Comments Off on Week 3
Program: Graphics

Week 3

During week 3 I only worked with the animations, for now I have only worked on the animations which are essential for the character such as turning animations etc. At the moment all the animations are quite rough and I will start polishing them during week 4.

I will show all the animations from the players point of view, which is from behind the character. 

Turn Animation

This is the turn left animation, when the player turn right we will mirror this animation, […]

/ Comments Off on Week 3
Program: Graphics

More Camerawork and Spontaneous Networking

It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]

/ Comments Off on More Camerawork and Spontaneous Networking
Program: Programming

More Camerawork and Spontaneous Networking

It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]

/ Comments Off on More Camerawork and Spontaneous Networking
Program: Programming

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

/ Comments Off on The beginning
Program: Graphics

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

/ Comments Off on The beginning
Program: Graphics

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming