Slightly Coded – Potbellied King – Dev. Post 3

I forgot to write a post at the end of last week so this’ll have to do instead. Not that a lot happened on friday, turns out switching scenes in Unity is rather easy and it didn’t take longer than half an hour to get it right so there wasn’t actually much to talk about at that point.

As for today, I mostly researched how to take pictures with the kinect. I do find it funny that changing scenes is such a simple manner and requires at max five rows of code while taking a picture with the damn camera requires about six times that amount. Okay, so I might be exaggerating but even so it just seems helplessly complicated, perhaps there is an easier way.

The way I try to do it right now is that I’m trying to access the texture that the Colordisplay script (which is an ingame script that came with the SDK) is making for showing what the camera sees in-game, the main problem is that I can’t seem to access it, maybe there’s another way. Actually I think I might’ve gotten some ideas just from writing this post: shouldn’t I be able to access the data that the Kinect is sending from the Main script itself, I’ll have to check that by tomorrow after giving away some of my blood and the Quality Time meeting (that should hopefully be going a little bit better this time around) if I don’t manage to get this picture thing to work by tomorrow evening I might as well jump to another part of the project and try to make that one work.

Anyway, I need to rest for now, I’ll post again tomorrow