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This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking the player into the temple as well as the various levels.
I figured i would do this by using blueprints in unreal engine 4, this way i could test quickly as well see more quickly what is not working, i could also easily transfer the blueprint to other levels. I found a way to store all the variables regarding if a level has completed globally which was very helpful in the process of making the level progression. I did not however finish the level progression until sunday since i had to take the project from out level designer and during the time that i work on that task he would have nothing to do. So i decided to do the work on the level progression during the weekend. It took quite some time to set up so nothing went wrong but eventually i got it working the way i wanted it to.
During this week i also made the beginning work for an upgraded mirror turning mechanic, in this new way to turn the mirrors the player will rotate with the mirror so the player doesn’t have to reposition himself every time the mirror comes into a awkward position. I just need to sort some things out like restricting the player from turning too much in order to finish it off.
A major patch was released for Unreal Engine this week too which took some time as i had to upgrade the projects and make sure there was nothing that had stopped working during the upgrading process.
I’m not sure what i will be doing next week, i have some things i can work on but i’ll have to talk to the rest of the group and see what they want me too work on first.

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