Fourth week of Big Game project
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Time flies by and it is soon time to have an alpha presentation of our game. I would say that we are slightly behind schedule and that the next week will be critical in our development, but I still have complete faith in the team and that we will be able to catch up and present a complete alpha with all our features in the game. This week I have worked on a fog of war system for the game. It was a lot trickier than I thought and after a lot of hours I still cannot say that the fog of war is completely finished. The fog of war is an image effect that covers the whole map in a dark color that is done with a shader. The shader lowers the alpha of pixels in a circle around a “client” so it looks like it is brighter around the clients. What needs to be done is to turn off rendering on objects that are in the fog and turn it on when they are visible. I have also started to implement Snappy. Snappy is the large creature in the picture above. What I have managed to code so far is to trigger the idle, run, attack one and attack two animations of the model and I have added the different states for the object. A lot needs to be done next week and I am looking forward to having a very busy schedule next week. |
