Big Game Project: Third week

IMAG0713

Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.

 

Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it to Motionbuilder and tried out some simple animations which was ok.  when I imported it to Unreal engine 4 it for some reason didn’t have the mesh linked to the skeleton and when you bring it out in a scene the characters body parts flies all over the place. I will have to consult with someone to help me with this as it is a serious problem. I did this to see if we can use this pipeline method.

 

Me and Joakim then started to instead working with sounds as the animations will have to be at a hold for now. we started to plan for what we would need, test recording and test to create some sounds. Everything went great, there are just a few question marks on some sounds of how we are going to go about and create those sounds, but eventually we will probably be able to achieve some interesting sounds.