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This weeks round-up post comes a bit early because it’s Easter and all what that means.
Sitting with Unity While not complementing previous courses, I’ve sat more and trying to learn myself the Unity game engine. I’m starting to get a hang of how the engine and the scripting system and such is working, although this will probably be a constant process as the development goes along. I feel ready to start working for real next week.
Talking to teachers I’ve been talking to my teacher about this project as well, and I’ve made some small changes to my plan based on what happened during those talks. No change were major though.
Next week – Grid and movement system Next week I finally start working on this game for real, and then my main task will be to get the grid/movement system working, and the subsystems that are required for that to work properly (like A* for the movement system and the unit’s path-finding). This task is being done first partly because of that this is a part of the core mechanic of my game, partly because of that the other tasks related to this one should be easier to implement once this system is on place
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