Big game project – E.R.A – Eternal resonance : Arena
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Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to like it but not as much as art which really is my passion. I focus mainly on 2D but i’ve had a lot of 3D courses so i do 3D modelling and all that comes with it as well. Back to what i am doing right now, since we’re second years we didn’t really have any restrictions this year in what kind of game we were allowed to do part from passing a series of hand-ins. Our producer / lead design presented a concept to me that i just couldn’t resist joining in on. The game is called Eternal resonance : Arena and i’d classify it as a MOBA(Multiplayer online battle arena) with a twist, part from the usual 5vs5 setup and creeps that spawns automatically and runs down their lanes attacking anything that comes in their way. Instead of this being automatic we have a 6th player that works as a commander, he’s playing the RTS part and controls when and how many creeps that spawn, part from this he can perform several actions such as; building new barracks, towers and use abilites. I’ve been a roleplayer since i was twelve years old and therefor when we came to discussing lore part of E.R.A i came up with a lot of ideas. I’ve taken a large part in creating the world for our game and designing creatures, buildings and heroes. Since i was the first graphical artist to be invited to work on this concept and since i usually have a lot of ideas regarding this i naturally became the lead artist on this game. We’re three weeks in to the course right now and so far i’ve worked on creating the majority of our concepts, i’ll post some of them later in this post. I’ve done some modelling aswell; the towers in our game and the ranged soldiers as we’d like to call them, soldiers instead of creeps or minions as that’s what they are. But as mentioned i’ve created all of the concepts except for the melee creeps in our game as well as working on the lore for a bit. I’ve just spent one whole day on the lore so far though as i felt stuck in the visual design of our game i had to settle some things regarding that. Daniel, our lead designer and i worked on this for one day and came up with a cool base for us to continue working on. I will probably post some of that later on as we come up with more. I figured i’d focus this post on the graphical part as that’s my priority right now.
Well this was my first post but certainly not the last for this course and since we intend to keep working on this game ever after the course is over this blog will probably be updated a lot and linked to our IndieDB page etc. So stay tuned people and follow our progress. I’m gonna make sure to have material ready for my next post, screenshots etc maybe even a few bits of lore. We’re really in to this game idea and we hope that you will as well. For more updates follow our facebookpage; https://www.facebook.com/EscapeRealityStudio Over and out, Henrik Rosenborg |




