Dag 4
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Today the morning was spent creating proper project documentation. Next up I converted all the Lists previously used in the generation of the playing field to a two-dimensional array, making the Data more easily accessible in the code. Following that, I made it possible to tag blocks as “Impassable”, which took a little while because I had to debug an issue where every block turned impassable when I meant for only one to be. It ended up having been the result of a minor oversight on my part, and was remedied. Progress! An additional thing I finished was to lock the camera scrolling and zoom as to not be unlimited, which took a couple of hours due to the need of debugging the Z-axis. Returning to work on the Pathing system after fetching a locker and some screens for the office. |
