Big Game Project Week 1
|
So this week our group started with the production of our first person puzzle game in which you redirect light by rotating mirrors in order to reflect the light in certain directions. Earlier we had decided to use the Unreal Engine 4 to develop our game and prior to this week i had roughly 3-5 hours of experience of working with UE4. This week i started by prototyping most of the features that would be in the game, i managed to get the reflecting light mechanic up and running in the first two days which i was quite surprised about, i didn’t think it be that easy to code the new mechanic into the game. I also managed to prototype most of the other smaller features such as, Interactive Mirrors (Mirrors that the play can walk up to and select in order to turn them in different directions.), Animated mirrors (Mirrors that can be set to be moved to a certain location when activated), Ray Receiver (Something that hold a few objects that will activate these objects when the receiver is hit by a reflecting light ray. I have also made a pushable object as well as buttons that the player can stand on in order to activate some objects. Lastly i made a object that checks if a player enters a certain area and if the player does, it teleport’s the player back to a certain point. I also researched a bit how the level loading would work and got a small prototype up and running which could load and unload certain levels when walking over a certain point in the level. I’m quite happy how the week went as i got alot of work done and got a quite early prototype which should help the project overall.
|