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This week is the beginning of our big game project this year! We’ve been assigned an office and started on the backlog for our game. We use Scrumy to keep track of our features and the workflow. We’ll try to fill out our whole backlog this week so that we can have our first real sprint next week.
So what kind of game are we making?
Temporary loggo.
Right now our working title is Mech World. Mech Worlds is about our protagonist Vale, who sets out to explore an underground civilization. Once underground she finds that the old civilization used robots to help them build their city. Vale finds a tool that gives her the power to fuse robots together. This helps her create new kinds of robots that she can trick, or even take controll over, to over come different puzzle challenges.
Mech World is in First Person, which feels exciting since my last game were in 2,5D. I’m really excited to work with a new camera and think that I’ll learn alot!
I’ve been assigned the roll as lead designer together with Simon Wulf. I’ll also have the main responsibility for modelling the different robots for our game and (hopefully) work with the sound effects.
Today I’ve made some sketches of how the Robots will work. One of the thinks I had to work out was how the controller Robot would work in a fusion, when recieving another robot. I don’t think will make this whole animation, but it is a good reference to have for further work on the textures and the modelling.
1. The Controller as closed. 2. Streching out the equipment inside. 3. Recieving the other robot, equipment becoming a bit squeezed. 4. Grab the new robot and pull out the platform that the player will stand on.
I’ll start modelling the robots tomorrow! Hopefully I’ll be able to show you some of them soon!

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