Stupid, States and Group meeting.

Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced the Enum, but not the class which meant the new states were all Menu states with different Enums. And then i had rewrite the code for changing the states. On the plus side i did cooperate with Ash and got all the buttons into the menus. Right now it works but i suspect i will have to redeclare the Gamestate in order to have a proper way of resetting the game.

During the afternoon i also had a meeting with the Theme Park group. Attending were me Robin and Andreas “Cheese”. Our fourth group member Fabian was sick so we only had a small meeting exchanging contact information and deciding the next meeting. The only thing we decided about our game was that were we were going to utilize brainwave readers in some way.