Story ‘Intro’
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This week, I’ve been working on an intro ”cutscene” which we will play when you play the game for the first time. We wanted some sort of intro to give the player a sense of context. It is supposed to answer the questions ”What am I doing? Why am I here? Who am I?”. The first stage was figuring out how much we wanted to tell the player. What can be told through the environment? What can’t? Introduce the Game World:
Introduce the Reason for the Darkness of the Levels:
Introduce Who You Are:
Then, after some discussing between us, we added two more: Introduce the Reason for the Agent being on top of the building.
Introduce What You Just Have Done:
Below is the concept Theo created for the last image:
When we had decided what we wanted to do; I went to work, looking up some scenary online to get some ideas on how everything should look. I started out with making the first one; The one where the agent looks up at the CIA Building. Below is the result, at the time of writing this: Sure; The lighting on the roof is VERY hard. A bit too hard, in my opinion, so that’s what I’m going to fix next. Here are two more, these are invery early stages of development; Nothing is finished:
I like the feeling of the wire being really tense, but I don’t really like the pespective I used. I might change this then I continue working upon it. Thank you for reading!
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