Daily Archives: March 19, 2014
Intro
I have been very busy lately working on a comic book page styled intro for our game “Terminal” and I thought I should give you an update of what I have been doing.
As we had a storyboard assignment for the 2D course last week I thought I could kill two birds with one stone, since it was practically the same thing that I needed to do for this project. I reworked and added to a very basic storyboard that I […]
Intro
I have been very busy lately working on a comic book page styled intro for our game “Terminal” and I thought I should give you an update of what I have been doing.
As we had a storyboard assignment for the 2D course last week I thought I could kill two birds with one stone, since it was practically the same thing that I needed to do for this project. I reworked and added to a very basic storyboard that I […]
Project Report 2014-03-19
This week the only thing of particular note that I’ve been working on has been different iterations of our game’s final room, or level. In pure practical terms it’s gone along like any other level I’ve designed, but its import must not be underestimated. Like a beginning, an experience must have an ending. A bad ending is one feeling just like any other part of the game, making the player not expecting there to be one and feeling unsatisfied when […]
Project Report 2014-03-19
This week the only thing of particular note that I’ve been working on has been different iterations of our game’s final room, or level. In pure practical terms it’s gone along like any other level I’ve designed, but its import must not be underestimated. Like a beginning, an experience must have an ending. A bad ending is one feeling just like any other part of the game, making the player not expecting there to be one and feeling unsatisfied when […]
Good day
I have a lot of work ahead of me but today was a good day. Most importantly i now have a theme park group. I put up a LFG on the facebook group and within five minutes i had someone asking me to join their group. It’s a pretty new group so they didn’t seem to have a clear idea other than something with the brainwave scanner. I figured it might be interesting and since i had nowhere else to […]
Good day
I have a lot of work ahead of me but today was a good day. Most importantly i now have a theme park group. I put up a LFG on the facebook group and within five minutes i had someone asking me to join their group. It’s a pretty new group so they didn’t seem to have a clear idea other than something with the brainwave scanner. I figured it might be interesting and since i had nowhere else to […]
Macy's and the Cheese Cake Factory
For the past two days I’ve been going in to Macy’s. Last night I also found my way to the Cheese Cake Factory on the top floor of the Macy’s-building and HOLY FUCK, sorry, Oh My!! was it a feast for the eye?! The interior design of the place is …
Macy's and the Cheese Cake Factory
For the past two days I’ve been going in to Macy’s. Last night I also found my way to the Cheese Cake Factory on the top floor of the Macy’s-building and HOLY FUCK, sorry, Oh My!! was it a feast for the eye?! The interior design of the place is …
Storyboarding exercise!
Last week’s assignment for my 2d-graphics course was to create a storyboard for a game. I chose to do a Mirror’s edge inspired sequence where the player character receives a valuable bag from a fellow runner. The cops later invade the rooftop where both runners are and the chasing begins.
This was a segment of a scene I have had in my head for quite some time now ever since I first played Mirror’s edge back in 2009. I was […]
Storyboarding exercise!
Last week’s assignment for my 2d-graphics course was to create a storyboard for a game. I chose to do a Mirror’s edge inspired sequence where the player character receives a valuable bag from a fellow runner. The cops later invade the rooftop where both runners are and the chasing begins.
This was a segment of a scene I have had in my head for quite some time now ever since I first played Mirror’s edge back in 2009. I was […]